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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9275896" data-attributes="member: 82106"><p>I think these vary in effectiveness of presentation. But, for example, the actual 4e presentation of Fireball is a lot easier to play with, IME. Your textualized version has to be scanned, and since every power will vary somewhat in format, it means overall handling time for power use (a very very common thing in 4e) will increase. I don't see what is being gained there. My comment on 1e's attributes is that A) several of the common ones are pretty uninteresting, like 'school', components (largely ignored in actual play IME), casting time (part of a rule so arcane I doubt 1 in 5 AD&D GMs even comprehends it, thus usually ignored), level (easily inferred) and Area of Effect (99% of the time this is restating part of the text and many cases conflicts with it). Range, Saving Throw, and Duration (though also often restating the body of the spell text), as well as the spell's name of course, are interesting. I'd have much rather had things like damage be up top and reduce the clutter there by moving other stuff into the body, and then making sure to NOT duplicate material between attributes and body.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9275896, member: 82106"] I think these vary in effectiveness of presentation. But, for example, the actual 4e presentation of Fireball is a lot easier to play with, IME. Your textualized version has to be scanned, and since every power will vary somewhat in format, it means overall handling time for power use (a very very common thing in 4e) will increase. I don't see what is being gained there. My comment on 1e's attributes is that A) several of the common ones are pretty uninteresting, like 'school', components (largely ignored in actual play IME), casting time (part of a rule so arcane I doubt 1 in 5 AD&D GMs even comprehends it, thus usually ignored), level (easily inferred) and Area of Effect (99% of the time this is restating part of the text and many cases conflicts with it). Range, Saving Throw, and Duration (though also often restating the body of the spell text), as well as the spell's name of course, are interesting. I'd have much rather had things like damage be up top and reduce the clutter there by moving other stuff into the body, and then making sure to NOT duplicate material between attributes and body. [/QUOTE]
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