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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Lanefan" data-source="post: 9276021" data-attributes="member: 29398"><p>See, that's just it: if it gets too standardized, it also gets boring.</p><p></p><p>IMO it should be restated each time, particularly if there are spells (which IMO there should be) that don't follow this rule.</p><p></p><p>That said, restating it each time in this case is as simple as adding a 4th component letter 'L' to the usual VSM, with L meaning line of sight/effect is required and no L meaning it is not. I did this with all my spells when I rewrote them to put them online, and it saved me a boatload of word count.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9276021, member: 29398"] See, that's just it: if it gets too standardized, it also gets boring. IMO it should be restated each time, particularly if there are spells (which IMO there should be) that don't follow this rule. That said, restating it each time in this case is as simple as adding a 4th component letter 'L' to the usual VSM, with L meaning line of sight/effect is required and no L meaning it is not. I did this with all my spells when I rewrote them to put them online, and it saved me a boatload of word count. [/QUOTE]
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