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General Tabletop Discussion
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RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Lanefan" data-source="post: 9276712" data-attributes="member: 29398"><p>The most common cases where this comes up are when the caster is in a <em>Darkness </em>effect, or has been blinded by something e.g. sand in the eyes or a <em>Blindness</em> spell, or is intentionally trying to cast in the dark so as not to give away her presence any more than she has to.</p><p></p><p>Nope - read it again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Teleport only requires you to be able to see any other creatures you're taking with you, or if teleporting an object, the object. Your destination can be anywhere on the same plane that is known to you and doesn't have to be within your range of sight.</p><p></p><p>Whcih means, as I read it anyway, if you're only teleporting yourself you could cast it while blind.</p><p></p><p>Same here, I think we're just approaching it from different directions.</p><p></p><p><em>Fireball</em> requires line of sight but I should still be able to cast one if I'm blind or I can't otherwise see what I'm aiming at, e.g. I cast it at the footsteps I hear approaching in the darkness beyond what my light source reveals. I just might not necessarily hit those footsteps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's the line of <strong>sight</strong> terminology that confuses here when what's really meant is line of effect i.e. no obstructions in the way.</p><p></p><p>This is perhaps more intuitive for me as I require an aiming roll for any ranged AoE spells anyway; adding a penalty for being blind or for casting into darkness is trivial.</p><p></p><p>Also, what if a caster is or has become inherently blind due to either player choice during char-gen or a mishap while adventuring?</p><p></p><p>I use lines above the write-up for: casting time, duration, range, area of effect, save, components, spell book pages, and whether a roll to hit or aim is required. That covers 90+% of what gets looked during play; the full write-ups usually only get read when someone's deciding whether to learn a spell, or if something unusual comes up during play.</p><p></p><p>I also keyword whether a spell is "area" or "targeted", as in <em>Range: 10' indoors, 30' outdoors (targeted)</em>. Area spells always require an aiming roll, targeted ones usually (but not always) don't.</p><p></p><p>Me, I try to put the basics in the table and leave rulings and description (if any) for the write-up. An example:</p><p></p><p> <strong>Alarm (MU-1) </strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: left"><strong>Range:</strong> 20 (targeted)<br /> <strong>Area of Effect:</strong> up to 20 square feet / level<br /> <strong>Duration:</strong> 10 minutes / level + 1d2 hours<br /> <strong>Casting time:</strong> 1 round<br /> <strong>Roll to hit or aim:</strong> no<br /> <strong>Saving throw:</strong> none<br /> <strong>Components:</strong> VSML<br /> <strong>Spell book pages: </strong>4<br /> </p> </td><td><p style="text-align: left"><br /> <br /> <br /> </p> </td></tr><tr><td><p style="text-align: left">Causes an area e.g. floor, doorway, stair, etc. to ring loudly if contacted or passed through by any living being larger than a normal rat. Ringing audible to 60'; less if doors or walls in the way, and lasts for a segment. Invisible beings will trigger but flying, ethereal, etc. will not. <em>Silence</em> on area will temporarily negate this spell; if <em>Alarm </em>is triggered ringing will not sound but if not triggered spell resumes normal function after <em>Silence</em> ends. A Bard can negate ringing but only if ready and waiting to do so. Material components are a tiny bell and some very fine wire, both reuseable.</p> </td><td></td></tr></table></blockquote><p></p>
[QUOTE="Lanefan, post: 9276712, member: 29398"] The most common cases where this comes up are when the caster is in a [I]Darkness [/I]effect, or has been blinded by something e.g. sand in the eyes or a [I]Blindness[/I] spell, or is intentionally trying to cast in the dark so as not to give away her presence any more than she has to. Nope - read it again. :) Teleport only requires you to be able to see any other creatures you're taking with you, or if teleporting an object, the object. Your destination can be anywhere on the same plane that is known to you and doesn't have to be within your range of sight. Whcih means, as I read it anyway, if you're only teleporting yourself you could cast it while blind. Same here, I think we're just approaching it from different directions. [I]Fireball[/I] requires line of sight but I should still be able to cast one if I'm blind or I can't otherwise see what I'm aiming at, e.g. I cast it at the footsteps I hear approaching in the darkness beyond what my light source reveals. I just might not necessarily hit those footsteps. :) It's the line of [B]sight[/B] terminology that confuses here when what's really meant is line of effect i.e. no obstructions in the way. This is perhaps more intuitive for me as I require an aiming roll for any ranged AoE spells anyway; adding a penalty for being blind or for casting into darkness is trivial. Also, what if a caster is or has become inherently blind due to either player choice during char-gen or a mishap while adventuring? I use lines above the write-up for: casting time, duration, range, area of effect, save, components, spell book pages, and whether a roll to hit or aim is required. That covers 90+% of what gets looked during play; the full write-ups usually only get read when someone's deciding whether to learn a spell, or if something unusual comes up during play. I also keyword whether a spell is "area" or "targeted", as in [I]Range: 10' indoors, 30' outdoors (targeted)[/I]. Area spells always require an aiming roll, targeted ones usually (but not always) don't. Me, I try to put the basics in the table and leave rulings and description (if any) for the write-up. An example: [B]Alarm (MU-1) [/B] [TABLE] [TR] [TD][LEFT][B]Range:[/B] 20 (targeted) [B]Area of Effect:[/B] up to 20 square feet / level [B]Duration:[/B] 10 minutes / level + 1d2 hours [B]Casting time:[/B] 1 round [B]Roll to hit or aim:[/B] no [B]Saving throw:[/B] none [B]Components:[/B] VSML [B]Spell book pages: [/B]4 [/LEFT][/TD] [TD][LEFT] [/LEFT][/TD] [/TR] [TR] [TD][LEFT]Causes an area e.g. floor, doorway, stair, etc. to ring loudly if contacted or passed through by any living being larger than a normal rat. Ringing audible to 60'; less if doors or walls in the way, and lasts for a segment. Invisible beings will trigger but flying, ethereal, etc. will not. [I]Silence[/I] on area will temporarily negate this spell; if [I]Alarm [/I]is triggered ringing will not sound but if not triggered spell resumes normal function after [I]Silence[/I] ends. A Bard can negate ringing but only if ready and waiting to do so. Material components are a tiny bell and some very fine wire, both reuseable.[/LEFT][/TD] [TD][/TD] [/TR] [/TABLE] [/QUOTE]
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