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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Lanefan" data-source="post: 9276999" data-attributes="member: 29398"><p>Does 4e allow the caster to unerringly target the fireball if casting into darkness, though? If yes, that seems too generous.</p><p></p><p>Or the fireball just wrecks on the intervening wall and blows up there, which is how it would work in any other edition.</p><p></p><p>Which is why I force the aiming roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But judging distance you can see is far easier than judging distance you can't see. Easy experiment: if you have access to a large-ish dark room with some open space in it (a garage with no cars in it, for example), lay a hula hoop down on one side of the room and try to land a bean bag in it from the other side. Then try again with the lights off, or while wearing a blindfold.</p><p></p><p>Is Blind Sight the same as a bat's echolocation? If yes, it can certainly be used for targeting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9276999, member: 29398"] Does 4e allow the caster to unerringly target the fireball if casting into darkness, though? If yes, that seems too generous. Or the fireball just wrecks on the intervening wall and blows up there, which is how it would work in any other edition. Which is why I force the aiming roll. :) But judging distance you can see is far easier than judging distance you can't see. Easy experiment: if you have access to a large-ish dark room with some open space in it (a garage with no cars in it, for example), lay a hula hoop down on one side of the room and try to land a bean bag in it from the other side. Then try again with the lights off, or while wearing a blindfold. Is Blind Sight the same as a bat's echolocation? If yes, it can certainly be used for targeting. [/QUOTE]
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