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RPG XML Rules Engine 0.9
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<blockquote data-quote="Firzair" data-source="post: 2745844" data-attributes="member: 1334"><p>Hi everybody,</p><p>I just wanted to ask, if you'd be interested in the following software:</p><p>I've written a framework that uses xml-files to create data and functions. It is based on the RPG Engine discussion (<a href="http://www.enworld.org/showthread.php?t=126051)" target="_blank">http://www.enworld.org/showthread.php?t=126051)</a>, especially reanjr's RPGL documentation which I've enhanced with some gui functionality.</p><p></p><p>So what can you do with this?</p><p>- You can, for example, create the D20 rules as xml-files, then create a function that generates a pc/npc/monster or create some gui to handle the creation interactivly. </p><p>- You can add rules from different rulebooks (e.g. Grim'n'gritty, Modern etc.) even use it for rolemaster, GURPS etc.</p><p>- You can use it for any object you can define; i.e. you can create a weapon generator that generates a new weapon. Later you can create a npc generator that generates a npc that uses this new weapon. Nothing new here... Now you create a house generator that generates a house in which the npc lives (with his generated family). Afterwards you create a city generator that generates houses ... you get the idea.</p><p></p><p>It's totally driven by xml-files, even the main panel can be designed by you.</p><p>It's multi-language! Every language dependant data can be defined for any language the user wants. You can share the data with your german or italian speaking friends, they just add their translations to the data and on they go without needing to change any rules or functions, all the functionality is language independant!</p><p></p><p>Current features:</p><p>- RPGL: xml-style programming language (cudos to reanjr)</p><p>- gui functions: create you own gui to enter and edit your data</p><p>- multi-language: just add translations of the text data and everything should function for you</p><p>- base rpgl lib with most needed functions</p><p>- base events: functions can be assigned to be called automatically if a data value changes, before or after another function</p><p>- integrated xml-editor with syntax-highlighting</p><p>- export to xml-files</p><p>- save objects and rules in a database</p><p>- modifier handling (based on xml-data for the modifiers)</p><p>- multi-campaign-support: store your rules for different campaigns or game systems in different directories</p><p>- integrated XML editor with syntax highlighting</p><p></p><p>Planned features:</p><p>- some more gui elements (e.g. a tree-list for inventories)</p><p>- improved rules editor</p><p>- HTML and perhaps RTF export</p><p></p><p>You can download a first beta version with some sample data and modified xml-files (downloaded from andargor) at <a href="http://www.heidi-und-christian.de/rpg/home" target="_blank">http://www.heidi-und-christian.de/rpg/home</a>.</p><p></p><p>At my homepage you will be able to discuss the software and put your own user xml-files for sharing with others.</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 2745844, member: 1334"] Hi everybody, I just wanted to ask, if you'd be interested in the following software: I've written a framework that uses xml-files to create data and functions. It is based on the RPG Engine discussion ([url]http://www.enworld.org/showthread.php?t=126051)[/url], especially reanjr's RPGL documentation which I've enhanced with some gui functionality. So what can you do with this? - You can, for example, create the D20 rules as xml-files, then create a function that generates a pc/npc/monster or create some gui to handle the creation interactivly. - You can add rules from different rulebooks (e.g. Grim'n'gritty, Modern etc.) even use it for rolemaster, GURPS etc. - You can use it for any object you can define; i.e. you can create a weapon generator that generates a new weapon. Later you can create a npc generator that generates a npc that uses this new weapon. Nothing new here... Now you create a house generator that generates a house in which the npc lives (with his generated family). Afterwards you create a city generator that generates houses ... you get the idea. It's totally driven by xml-files, even the main panel can be designed by you. It's multi-language! Every language dependant data can be defined for any language the user wants. You can share the data with your german or italian speaking friends, they just add their translations to the data and on they go without needing to change any rules or functions, all the functionality is language independant! Current features: - RPGL: xml-style programming language (cudos to reanjr) - gui functions: create you own gui to enter and edit your data - multi-language: just add translations of the text data and everything should function for you - base rpgl lib with most needed functions - base events: functions can be assigned to be called automatically if a data value changes, before or after another function - integrated xml-editor with syntax-highlighting - export to xml-files - save objects and rules in a database - modifier handling (based on xml-data for the modifiers) - multi-campaign-support: store your rules for different campaigns or game systems in different directories - integrated XML editor with syntax highlighting Planned features: - some more gui elements (e.g. a tree-list for inventories) - improved rules editor - HTML and perhaps RTF export You can download a first beta version with some sample data and modified xml-files (downloaded from andargor) at [url]http://www.heidi-und-christian.de/rpg/home[/url]. At my homepage you will be able to discuss the software and put your own user xml-files for sharing with others. Greetings Firzair [/QUOTE]
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