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RPGA Adventure Emergency -- HELP!
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<blockquote data-quote="Castellan" data-source="post: 2322231" data-attributes="member: 639"><p>Hey folks,</p><p></p><p>This evening I'll be running an RPGA adventure at our local D&D Meetup get-together. I'm running the adventure entitled "Enthralled," which pits six 9th-level characters against roughly 20 Mind Flayers.</p><p></p><p>Ignoring the fact that this adventure's premise is extraordinarily bad (it's based off of the Elton John song, "Bennie and the Jets"... Ugh!), it's clearly a TPK in the very first encounter (5 Mind Flayers versus the 6 party members, only one of which has a decent Will save to avoid <em>charm</em> and <em>mind blast</em> effects).</p><p></p><p>So, I'm looking for advice. First, has anyone run this adventure through to the end? I'm likely to be dealing with players who are not particularly advanced or that have a particularly good grasp of more than the basic rules. If you ran it, what did you do and how did it go?</p><p></p><p>Is it worth the time for me to try to salvage this adventure by toning the number of Mind Flayers way down (I can't abide the thought of avoiding <em>mind blast</em>, but maybe it's the only real solution...)? Should I beef up the PCs so they're more capable of handling the threat?</p><p></p><p>Or, should I scrap the adventure and use something of my own? Unfortunately, I didn't know how overpowering this scenario would be until I got it, and I don't want players being slain in the very first combat encounter.</p><p></p><p>Advice and suggestions would be truly appreciated!</p></blockquote><p></p>
[QUOTE="Castellan, post: 2322231, member: 639"] Hey folks, This evening I'll be running an RPGA adventure at our local D&D Meetup get-together. I'm running the adventure entitled "Enthralled," which pits six 9th-level characters against roughly 20 Mind Flayers. Ignoring the fact that this adventure's premise is extraordinarily bad (it's based off of the Elton John song, "Bennie and the Jets"... Ugh!), it's clearly a TPK in the very first encounter (5 Mind Flayers versus the 6 party members, only one of which has a decent Will save to avoid [i]charm[/i] and [i]mind blast[/i] effects). So, I'm looking for advice. First, has anyone run this adventure through to the end? I'm likely to be dealing with players who are not particularly advanced or that have a particularly good grasp of more than the basic rules. If you ran it, what did you do and how did it go? Is it worth the time for me to try to salvage this adventure by toning the number of Mind Flayers way down (I can't abide the thought of avoiding [i]mind blast[/i], but maybe it's the only real solution...)? Should I beef up the PCs so they're more capable of handling the threat? Or, should I scrap the adventure and use something of my own? Unfortunately, I didn't know how overpowering this scenario would be until I got it, and I don't want players being slain in the very first combat encounter. Advice and suggestions would be truly appreciated! [/QUOTE]
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