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RPGA Adventure Emergency -- HELP!
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<blockquote data-quote="Castellan" data-source="post: 2322481" data-attributes="member: 639"><p>It's a "classic" one-shot adventure. From what I've read, I get the impression that the writer expects the DM to use <em>charm</em> rather than <em>mind blast</em>. However, even the charm DC is 16 (versus a DC 17 for <em>mind blast</em>) so five of the PCs are in deep doo doo.</p><p></p><p>I ran a rather detailed Mind Flayer based campaign a year ago, and maybe I have a killer-DM outlook on them. I picture them as truly frightening creatures that are absolutely devastating in combat -- especially against the weak-minded.</p><p></p><p>I think I'll replace a bunch of the Mind Flayers with thralls/Grimlocks as suggested above, and alter the nature of the Mind Flayer community to make it younger and weaker in the mental arts.</p><p></p><p>As an aside, I've run a few of these one-shot adventures through the RPGA, now. I'm not very impressed with them. They seem fairly poorly written, do way more railroading than even a four-hour *con game should require, and often have gimmicks that are so trite as to be embarrasing (I'm supposed to quote "Bennie and the Jets" lines througout the scenario... I mean, come on! That's one aspect that's already being nixxed from the game.).</p><p></p><p>If the "living-*" games undergo more scrutiny, I might look into running some of those for our Meetup group. I'm also seriously thinking about rolling my own adventures for these monthly get-togethers. I'm not so sure that folks there really care about the RPGA points as much as they would like to have an enjoyable game to play, to get together with fun folks, and to look for new games to join.</p><p></p><p>Thanks for the help!</p></blockquote><p></p>
[QUOTE="Castellan, post: 2322481, member: 639"] It's a "classic" one-shot adventure. From what I've read, I get the impression that the writer expects the DM to use [i]charm[/i] rather than [i]mind blast[/i]. However, even the charm DC is 16 (versus a DC 17 for [i]mind blast[/i]) so five of the PCs are in deep doo doo. I ran a rather detailed Mind Flayer based campaign a year ago, and maybe I have a killer-DM outlook on them. I picture them as truly frightening creatures that are absolutely devastating in combat -- especially against the weak-minded. I think I'll replace a bunch of the Mind Flayers with thralls/Grimlocks as suggested above, and alter the nature of the Mind Flayer community to make it younger and weaker in the mental arts. As an aside, I've run a few of these one-shot adventures through the RPGA, now. I'm not very impressed with them. They seem fairly poorly written, do way more railroading than even a four-hour *con game should require, and often have gimmicks that are so trite as to be embarrasing (I'm supposed to quote "Bennie and the Jets" lines througout the scenario... I mean, come on! That's one aspect that's already being nixxed from the game.). If the "living-*" games undergo more scrutiny, I might look into running some of those for our Meetup group. I'm also seriously thinking about rolling my own adventures for these monthly get-togethers. I'm not so sure that folks there really care about the RPGA points as much as they would like to have an enjoyable game to play, to get together with fun folks, and to look for new games to join. Thanks for the help! [/QUOTE]
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