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<blockquote data-quote="Adso" data-source="post: 3725142" data-attributes="member: 6706"><p>I totally agree with you. And as the guy who used to sit at the RPGA desk, I would have loved it if we only had one campaign, and had the resources of Dungeon magazine to produces a top rate product. Between legacy issues, fan desire, a tight budget, and a desperate need to try new things and discover the golden apple of D&D organized play, we were not afforded that luxury. </p><p></p><p>And I know and play D&D with the guys who used to run <em>Dungeon</em> (now <em>Pathfinder</em>, which is awesome by the way!) and they’ll think it’s very funny that'll I call what they do luxury!</p><p></p><p>When I started back in 2000, the RPGA had more than half-a-dozen campaign programs and a wanted to support all RPGs if they could. And that was with a staff of 9 worldwide. A year later, we were reduced to a staff of two with only a very modest decrease of offerings. Those were the heartburn years. ;-)</p><p></p><p>I think a single robust offering is the best way to run an RPG OP program. It should be more game-centric than setting-centric. It should allow for a healthy degree of fan input, but never be hijacked by fan angst. It should be exciting to both players and DMs. And it should always be inclusive to new players while still rewarding to existing players. </p><p></p><p>That’ may just be a Utopian wish. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Adso, post: 3725142, member: 6706"] I totally agree with you. And as the guy who used to sit at the RPGA desk, I would have loved it if we only had one campaign, and had the resources of Dungeon magazine to produces a top rate product. Between legacy issues, fan desire, a tight budget, and a desperate need to try new things and discover the golden apple of D&D organized play, we were not afforded that luxury. And I know and play D&D with the guys who used to run [I]Dungeon[/I] (now [I]Pathfinder[/I], which is awesome by the way!) and they’ll think it’s very funny that'll I call what they do luxury! When I started back in 2000, the RPGA had more than half-a-dozen campaign programs and a wanted to support all RPGs if they could. And that was with a staff of 9 worldwide. A year later, we were reduced to a staff of two with only a very modest decrease of offerings. Those were the heartburn years. ;-) I think a single robust offering is the best way to run an RPG OP program. It should be more game-centric than setting-centric. It should allow for a healthy degree of fan input, but never be hijacked by fan angst. It should be exciting to both players and DMs. And it should always be inclusive to new players while still rewarding to existing players. That’ may just be a Utopian wish. :lol: [/QUOTE]
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