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RPGA: Is it any good?
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<blockquote data-quote="wocky" data-source="post: 1690651" data-attributes="member: 11408"><p>Down here in Argentina we're following the "Legacy of the Green Regent" RPGA Campaign in regular gatherings that we hold about every three weeks. Every time we have around 6 tables, for something like 30 players. Most of them have become quite hooked to the campaign and come back every time (in fact, I always DM for the same players, which I've met in the first gathering we held). It gives many people a killer chance to socialize with other gamers, since after every gathering most stick around for pizza.</p><p></p><p>Module quality varies, but in general they're around average and probably better than the average quality we'd get if we all just gather around to play home made adventures. I'd say that the DMs ability and player involvment is crucial regarding the fun factor... also, as the campaign is getting into higher levels (we're around level 6 right now) the adventure's lethal factor is getting higher, which might ruin the experience for newbies.</p><p></p><p>I'd say that in the end the RPGA is a good thing... without it we wouldn't be holding gatherings and getting people to play D&D. I guess that is a greater benefit than any problem with organized play, buggy modules, etc.</p></blockquote><p></p>
[QUOTE="wocky, post: 1690651, member: 11408"] Down here in Argentina we're following the "Legacy of the Green Regent" RPGA Campaign in regular gatherings that we hold about every three weeks. Every time we have around 6 tables, for something like 30 players. Most of them have become quite hooked to the campaign and come back every time (in fact, I always DM for the same players, which I've met in the first gathering we held). It gives many people a killer chance to socialize with other gamers, since after every gathering most stick around for pizza. Module quality varies, but in general they're around average and probably better than the average quality we'd get if we all just gather around to play home made adventures. I'd say that the DMs ability and player involvment is crucial regarding the fun factor... also, as the campaign is getting into higher levels (we're around level 6 right now) the adventure's lethal factor is getting higher, which might ruin the experience for newbies. I'd say that in the end the RPGA is a good thing... without it we wouldn't be holding gatherings and getting people to play D&D. I guess that is a greater benefit than any problem with organized play, buggy modules, etc. [/QUOTE]
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