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RPGA: Is it any good?
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<blockquote data-quote="GSHamster" data-source="post: 1691608" data-attributes="member: 20187"><p>I've only ever played in one 'Living' RPGA game at a con. I have played multiple RPGA adventures with pre-generated characters, though. So it's probably best to take my experiences with a grain of salt.</p><p></p><p>The 'Living' game was a relatively bad experience. The module was a complete waste of time. The main mission/quest involved delivering fruit to somebody. Some of the players were good, but two stood out as really annoying. One guy seemed to be deliberately playing his character as incompetent. He'd do stupid things like cast <em>web</em> so it affected the entire party and maybe one enemy. Another guy had a character who was really close to 2nd level, so he absolutely refused to do anything remotely dangerous.</p><p></p><p>The thing about D&D is that one bad player can really ruin your gaming experience. Since you can't really control who you're playing with at an RPGA event, the odds are pretty good that at least 1 out of 6 players is bad. </p><p></p><p>The RPGA modules with pre-generated characters were fairly decent. None of them that I played through was exceptionally outstanding, but they were fun to romp through. I find that they tend to do one element (like character interaction or combat) extremely well, but the other elements are decent at best. One adventure I played had amazingly rich characters, but the plot revolved around a "Chair of Doom" which was poisoning a lake (don't ask, it involved Spelljammer).</p><p></p><p>So in my opinion, "Living" games that you play with strangers aren't worth the time/effort. But running through an RPGA module with friends is a good time.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 1691608, member: 20187"] I've only ever played in one 'Living' RPGA game at a con. I have played multiple RPGA adventures with pre-generated characters, though. So it's probably best to take my experiences with a grain of salt. The 'Living' game was a relatively bad experience. The module was a complete waste of time. The main mission/quest involved delivering fruit to somebody. Some of the players were good, but two stood out as really annoying. One guy seemed to be deliberately playing his character as incompetent. He'd do stupid things like cast [i]web[/i] so it affected the entire party and maybe one enemy. Another guy had a character who was really close to 2nd level, so he absolutely refused to do anything remotely dangerous. The thing about D&D is that one bad player can really ruin your gaming experience. Since you can't really control who you're playing with at an RPGA event, the odds are pretty good that at least 1 out of 6 players is bad. The RPGA modules with pre-generated characters were fairly decent. None of them that I played through was exceptionally outstanding, but they were fun to romp through. I find that they tend to do one element (like character interaction or combat) extremely well, but the other elements are decent at best. One adventure I played had amazingly rich characters, but the plot revolved around a "Chair of Doom" which was poisoning a lake (don't ask, it involved Spelljammer). So in my opinion, "Living" games that you play with strangers aren't worth the time/effort. But running through an RPGA module with friends is a good time. [/QUOTE]
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