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RPGA: Is it any good?
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<blockquote data-quote="Coreyartus" data-source="post: 1692509" data-attributes="member: 5399"><p>RPG's in general are elitist, not RPGA. Any home group is an example of elitism--you go through players until you find the right combo, and players or groups come and go until that happens--that's elitism the same as RPGA. Some RPGA members play better with each other because they know the system better, or their play-styles match. That's no different than non-RPGA play. Exclusion is exclusion, be it subtle or overt. It doesn't take an organization to behave that way.</p><p></p><p>I've learned that good players (and people) go out of their way to help newbies, even though it might personally cramp their style and curtail their enjoyment of the game. They WANT to infuse the same enthusiasm for their hobby as they have, and are willing to exercise patience and personality to help others learn. </p><p></p><p>I've seen how the tension can grow between newbies and more experienced players, especially if they're both either young or lack the social skills to exercise better judgement. More mature players and judges handle it with aplomb. With RPGA, you are constantly meeting and playing with new people--that's a good thing to some people. Some people like that. But that espouses a certain kind of player that can't be selfish in any respect. They're the ones that will have fun. Other players take advantage of the situation to exercise their more selfish, myopic, power-gaming roots. In my area, there are a lot more patient and altruistic people than self-indulgent people--enough to make me want to keep coming back and invest my time with them. </p><p></p><p>Bad experiences with the RPGA usually involve selfish players, and there's nothing RPGA can do about that. Each campaign has taken a different approach to ensuring the quality of their play experiences--some make more rules, others are more laissez-faire. In the end, it's up to the players to make their own quality experiences, and that's why RPGA seems elitist. If one gives it a bit of time, and has the advantage of a playing with a regional group of players on a sem-regular basis, a newbie will quickly develop a sense of who he/she likes to play with. I think that's okay. </p><p></p><p>Good players, though, will learn to play with everyone for the sake of everyone's enjoyment. It's about fun, after all. If you can't balance that out, RPGA might not be for you.</p><p></p><p>Coreyartus</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 1692509, member: 5399"] RPG's in general are elitist, not RPGA. Any home group is an example of elitism--you go through players until you find the right combo, and players or groups come and go until that happens--that's elitism the same as RPGA. Some RPGA members play better with each other because they know the system better, or their play-styles match. That's no different than non-RPGA play. Exclusion is exclusion, be it subtle or overt. It doesn't take an organization to behave that way. I've learned that good players (and people) go out of their way to help newbies, even though it might personally cramp their style and curtail their enjoyment of the game. They WANT to infuse the same enthusiasm for their hobby as they have, and are willing to exercise patience and personality to help others learn. I've seen how the tension can grow between newbies and more experienced players, especially if they're both either young or lack the social skills to exercise better judgement. More mature players and judges handle it with aplomb. With RPGA, you are constantly meeting and playing with new people--that's a good thing to some people. Some people like that. But that espouses a certain kind of player that can't be selfish in any respect. They're the ones that will have fun. Other players take advantage of the situation to exercise their more selfish, myopic, power-gaming roots. In my area, there are a lot more patient and altruistic people than self-indulgent people--enough to make me want to keep coming back and invest my time with them. Bad experiences with the RPGA usually involve selfish players, and there's nothing RPGA can do about that. Each campaign has taken a different approach to ensuring the quality of their play experiences--some make more rules, others are more laissez-faire. In the end, it's up to the players to make their own quality experiences, and that's why RPGA seems elitist. If one gives it a bit of time, and has the advantage of a playing with a regional group of players on a sem-regular basis, a newbie will quickly develop a sense of who he/she likes to play with. I think that's okay. Good players, though, will learn to play with everyone for the sake of everyone's enjoyment. It's about fun, after all. If you can't balance that out, RPGA might not be for you. Coreyartus [/QUOTE]
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