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RPGA: Is it any good?
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<blockquote data-quote="Coreyartus" data-source="post: 1692571" data-attributes="member: 5399"><p>I here ya. A lot of people reach burnout really quickly because those bad apples can be so draining... I saw some good people become so frustrated they just stopped... That's sad. Sounds like the altruism ran thin after a while for you, and that happens to a lot of people. Nothing bad about that. At least it sounds like you had the maturity to recognize it and move on before becoming a bull in a china shop.</p><p></p><p>The nature of some of the campaigns indvertantly encourages the development of those bad habits, so working the system easily becomes second-nature. Most players don't realize they've succumbed to "second-class" playing--they think it's the nature of the structure of the situation with their particular campaign, and RPGA in general. That ruins the good times for a lot of people. And sadly there are too many examples of that in RPGA, both at Game Days and especially at Conventions. </p><p></p><p>I was never in RPGA in the 80's. I left the hobby in 84, missing the downfall of TSR and 2nd Edition all together. I don't have any method of comparison between the two eras, but I can say that today each campaign has different methods of quality control and they each cater to a different kind of player-style.</p><p></p><p>Also, the biggest difference between RPGA then and RPGA now is that it's not an independent organization anymore--it's part of the Marketing department at WotC. It's a tool to generate sales. That casts a long, dark shadow over much of the activities of RPGA (knowing the rug can be pulled almost instantly from underneath the dedicated coordinators' feet). It's also part of the reason behind that "elitist" feel--dedicated long-time players inadvertantly try to curtail the blatant corporatization of their fun by segregating themselves away from the mass-consumerism of the organization. Like any home campaign, they might not want to play with people who are simply dabbling...</p><p></p><p>Coreyartus</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 1692571, member: 5399"] I here ya. A lot of people reach burnout really quickly because those bad apples can be so draining... I saw some good people become so frustrated they just stopped... That's sad. Sounds like the altruism ran thin after a while for you, and that happens to a lot of people. Nothing bad about that. At least it sounds like you had the maturity to recognize it and move on before becoming a bull in a china shop. The nature of some of the campaigns indvertantly encourages the development of those bad habits, so working the system easily becomes second-nature. Most players don't realize they've succumbed to "second-class" playing--they think it's the nature of the structure of the situation with their particular campaign, and RPGA in general. That ruins the good times for a lot of people. And sadly there are too many examples of that in RPGA, both at Game Days and especially at Conventions. I was never in RPGA in the 80's. I left the hobby in 84, missing the downfall of TSR and 2nd Edition all together. I don't have any method of comparison between the two eras, but I can say that today each campaign has different methods of quality control and they each cater to a different kind of player-style. Also, the biggest difference between RPGA then and RPGA now is that it's not an independent organization anymore--it's part of the Marketing department at WotC. It's a tool to generate sales. That casts a long, dark shadow over much of the activities of RPGA (knowing the rug can be pulled almost instantly from underneath the dedicated coordinators' feet). It's also part of the reason behind that "elitist" feel--dedicated long-time players inadvertantly try to curtail the blatant corporatization of their fun by segregating themselves away from the mass-consumerism of the organization. Like any home campaign, they might not want to play with people who are simply dabbling... Coreyartus [/QUOTE]
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