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RPGA: Is it any good?
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<blockquote data-quote="Belen" data-source="post: 1693981" data-attributes="member: 1405"><p>I've played in 3 RPGA LG games. They had good players and good GMs. However, the games sucked. There was no time for character interaction. The party was forced to be together and barely had time to communicate between combats.</p><p></p><p>I wrote a character history that meant nothing. My character was referred to by class (Ranger) because why remember the name when you will not be with that person the next time you play?</p><p></p><p>The GM was forced to read long conversations in order to further the plot and questions were kept to a minimum because the session only lasts four hours. In fact, if the group exceeds four hours, then you get less gold and experience because you did not finish the adventure in the "optimal" time allottment.</p><p></p><p>Any items that we found during the game, such as potions had to be used in that session because you could not keep them unless you purchased them at the end of the session, even though you found them! So treasure really means nothing.</p><p></p><p>A GM gives you set experience at the end of the session. It does not matter if you did a kick tail job in the game. You get what everyone else gets and it ain't much.</p><p></p><p>Basically, your character means nothing, he is just a character class with a given ability set. Roleplaying means nothing. Combat is so intensive that you have to choose an optimal character because that is all you do. As a player, your just a replaceable cog in the machine. There is no reason to be anything more than just another warm body to fill out the needed requirements of an RPGA table.</p><p></p><p>All in all....it stunk.</p><p></p><p>That is just my opinion though and that is how an LG game felt to me. Personally, I would rather not game, than have to play LG because LG is so antithetical to what I want from gaming. For others, I am sure it's fun.</p></blockquote><p></p>
[QUOTE="Belen, post: 1693981, member: 1405"] I've played in 3 RPGA LG games. They had good players and good GMs. However, the games sucked. There was no time for character interaction. The party was forced to be together and barely had time to communicate between combats. I wrote a character history that meant nothing. My character was referred to by class (Ranger) because why remember the name when you will not be with that person the next time you play? The GM was forced to read long conversations in order to further the plot and questions were kept to a minimum because the session only lasts four hours. In fact, if the group exceeds four hours, then you get less gold and experience because you did not finish the adventure in the "optimal" time allottment. Any items that we found during the game, such as potions had to be used in that session because you could not keep them unless you purchased them at the end of the session, even though you found them! So treasure really means nothing. A GM gives you set experience at the end of the session. It does not matter if you did a kick tail job in the game. You get what everyone else gets and it ain't much. Basically, your character means nothing, he is just a character class with a given ability set. Roleplaying means nothing. Combat is so intensive that you have to choose an optimal character because that is all you do. As a player, your just a replaceable cog in the machine. There is no reason to be anything more than just another warm body to fill out the needed requirements of an RPGA table. All in all....it stunk. That is just my opinion though and that is how an LG game felt to me. Personally, I would rather not game, than have to play LG because LG is so antithetical to what I want from gaming. For others, I am sure it's fun. [/QUOTE]
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