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RPGA: Is it any good?
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<blockquote data-quote="Coreyartus" data-source="post: 1694409" data-attributes="member: 5399"><p>Yeah, RPGA games are highly criticized for not allowing time for role-playing. But there are mods that are all about role-playing, too, depending one what campaign you play in. Living Kingdoms of Kalamar is much more about role-playing than Living Greyhawk.</p><p></p><p> </p><p></p><p>Well, how much of your entire past do you personally share with people you've just met? It takes time...</p><p></p><p> </p><p></p><p>This is wrong. You don't get docked XP for going over the time limit. Like any home game, some GM's will be more aware of certain rules than others. Obviously someone got their wires crossed somewhere, and that happens.</p><p></p><p> </p><p></p><p>They have to do it that way to prevent all those power-hungry munchkins out there from ruining the game by "finding" whatever they want... With no monitoring system on treasure, there's no balance, and the campaign as a whole is just so much wasted time...</p><p></p><p> </p><p></p><p>No, it's not. But the point of playing the game is not character advancement. It's having fun playing the game with other people. And if everyone did indeed get a different amount of XP, can you imagine the whining that would happen? </p><p></p><p> </p><p></p><p>Combat is intensive because role-playing is relative depending on the player, table, and judge. What one person considers a good role-playing experience won't be the same as another's. In fact, HOW you role-play is relative, too. There are too many factors involved to maintain any consistent criteria for judgement from one table to another. In fact, the D&D rules aren't set up to define what a good Role-playing experience is as much as they outline pages and pages of combat stats and tactical movement. It is the lowest common denominator from one D&D experience to another. So, as a result, some of the RPGA campaigns have chosen to emphasize the combat aspect of the game to provide more consistency in the experience from table to table.</p><p></p><p> </p><p></p><p>Well, for 14,000 other players across the world, something is workin'.</p><p></p><p>Hey, I'd rather have a home game, too. But one can't expect an RPGA game to be the same as a home game. They just aren't. Most of the people I know expect that because the parameters aren't the same. But that doesn't mean it can't be fun. And it doesn't mean that it isn't valid and fulfilling for some people.</p><p></p><p>Bad experiences happen, that's for sure. But they aren't representative of every possible RPGA experience out there.</p><p></p><p>Coreyartus</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 1694409, member: 5399"] Yeah, RPGA games are highly criticized for not allowing time for role-playing. But there are mods that are all about role-playing, too, depending one what campaign you play in. Living Kingdoms of Kalamar is much more about role-playing than Living Greyhawk. Well, how much of your entire past do you personally share with people you've just met? It takes time... This is wrong. You don't get docked XP for going over the time limit. Like any home game, some GM's will be more aware of certain rules than others. Obviously someone got their wires crossed somewhere, and that happens. They have to do it that way to prevent all those power-hungry munchkins out there from ruining the game by "finding" whatever they want... With no monitoring system on treasure, there's no balance, and the campaign as a whole is just so much wasted time... No, it's not. But the point of playing the game is not character advancement. It's having fun playing the game with other people. And if everyone did indeed get a different amount of XP, can you imagine the whining that would happen? Combat is intensive because role-playing is relative depending on the player, table, and judge. What one person considers a good role-playing experience won't be the same as another's. In fact, HOW you role-play is relative, too. There are too many factors involved to maintain any consistent criteria for judgement from one table to another. In fact, the D&D rules aren't set up to define what a good Role-playing experience is as much as they outline pages and pages of combat stats and tactical movement. It is the lowest common denominator from one D&D experience to another. So, as a result, some of the RPGA campaigns have chosen to emphasize the combat aspect of the game to provide more consistency in the experience from table to table. Well, for 14,000 other players across the world, something is workin'. Hey, I'd rather have a home game, too. But one can't expect an RPGA game to be the same as a home game. They just aren't. Most of the people I know expect that because the parameters aren't the same. But that doesn't mean it can't be fun. And it doesn't mean that it isn't valid and fulfilling for some people. Bad experiences happen, that's for sure. But they aren't representative of every possible RPGA experience out there. Coreyartus [/QUOTE]
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