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<blockquote data-quote="MerricB" data-source="post: 1725875" data-attributes="member: 3586"><p>The RPGA is what you make it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is little difference between playing in a RPGA game with people you don't know and playing in a tournament game with people you don't know. You might be lucky, or you might have the worst DM and other players you've ever seen.</p><p></p><p>Recently, the RPGA have started sanctioning modules you find in <em>Dungeon</em> magazine, along with the new <em>Eberron</em> modules, and there's nothing stopping your home group from playing such under the auspices of the RPGA. (Why would you do so? Mainly so your DM can get free miniatures. See the DM Rewards program <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>To expand on this, there are three types of RPGA event:</p><p></p><p><strong>Convention</strong></p><p><strong>Game Day</strong></p><p><strong>Home Games</strong></p><p></p><p>The differences between conventions and game days is purely one of scale, and so there's not much difference between the two in terms of who you might encounter there. (The normal mix of players, good and bad).</p><p></p><p>With a Home Game, you can do such with your regular group of players - though I believe that you need to be in the group of 4-6 players.</p><p></p><p>Does that mean that the RPGA is no different than a regular game (at home or at a convention?) No. There are definite differences, related to the terms: "Living Campaigns", "Classic Games", "Scenarios", and "Time Limit".</p><p></p><p>(Honestly, when a DM runs a RPGA game, he gives up control to some extent with regard to the writing and play of a scenario. However, I do think that with the Eberron adventures and Dungeon adventure being sanctioned, and with the option of Home Games, the RPGA is looking a lot more attractive to normal role-players).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1725875, member: 3586"] The RPGA is what you make it. :) There is little difference between playing in a RPGA game with people you don't know and playing in a tournament game with people you don't know. You might be lucky, or you might have the worst DM and other players you've ever seen. Recently, the RPGA have started sanctioning modules you find in [i]Dungeon[/i] magazine, along with the new [i]Eberron[/i] modules, and there's nothing stopping your home group from playing such under the auspices of the RPGA. (Why would you do so? Mainly so your DM can get free miniatures. See the DM Rewards program ;)) To expand on this, there are three types of RPGA event: [b]Convention[/b] [b]Game Day[/b] [b]Home Games[/b] The differences between conventions and game days is purely one of scale, and so there's not much difference between the two in terms of who you might encounter there. (The normal mix of players, good and bad). With a Home Game, you can do such with your regular group of players - though I believe that you need to be in the group of 4-6 players. Does that mean that the RPGA is no different than a regular game (at home or at a convention?) No. There are definite differences, related to the terms: "Living Campaigns", "Classic Games", "Scenarios", and "Time Limit". (Honestly, when a DM runs a RPGA game, he gives up control to some extent with regard to the writing and play of a scenario. However, I do think that with the Eberron adventures and Dungeon adventure being sanctioned, and with the option of Home Games, the RPGA is looking a lot more attractive to normal role-players). Cheers! [/QUOTE]
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