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RPGA, Pathfinder Society and Adventurer's League - why are they all so terrible?
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<blockquote data-quote="AriochQ" data-source="post: 7614827" data-attributes="member: 6793324"><p>I am heavily involved in AL and also run 2 home games, they are radically different.</p><p></p><p>I had to chuckle about your adventures being 'weird' comment. I couldn't agree more. Nothing annoys me more than some of the convoluted story arcs some designers put into a module. We have 4 hours to play an entire adventure. Not a single character is going to figure out that the cousin of the Baron's brother has been manipulating the stable hand to convince his girlfriend to sneak the pendant into the Baroness' jewelry box to frame the visiting ambassador (or some equally overly complex plot). Oh, and they usually include several fail points with incredibly high DC's, grinding the adventure to a halt.</p><p></p><p>DM quality is not only an organized play problem, but is more apparent in AL since they usually need a lot of DM's. The bar can sometimes be set pretty low. The only real solution to that is to be sure to give organizers feedback and/or to volunteer to DM.</p><p></p><p>That being said, there are some good AL mods and AL does some things very well...</p><p></p><p>1. New players, without a group, have somewhere to go, play some D&D, and make contacts. As a fan of D&D, I enjoy the opportunity to bring others into the hobby.</p><p></p><p>2. Character portability. I can travel from convention to convention and advance my character as I go. I find this more fulfilling than playing a pre-gen. Nowhere near as fun as playing a home game character, but AL and home game are different beasts and it is unreasonable to have the same expectations IMHO.</p><p></p><p>3. Socialization. D&D can be somewhat isolationist. The vast majority of my play time has been with small groups of specific individuals. AL allows me to meet the larger D&D community face to face on a fairly regular basis.</p><p></p><p>In short, if the only D&D I ever played was AL, I wouldn't be too happy. But, I appreciate AL for what it is, and for what it offers to the community. I think it is a worthwhile investment of my time and will continue to support it (regardless of the absurd rules the organizers insist on rolling out every season!).</p></blockquote><p></p>
[QUOTE="AriochQ, post: 7614827, member: 6793324"] I am heavily involved in AL and also run 2 home games, they are radically different. I had to chuckle about your adventures being 'weird' comment. I couldn't agree more. Nothing annoys me more than some of the convoluted story arcs some designers put into a module. We have 4 hours to play an entire adventure. Not a single character is going to figure out that the cousin of the Baron's brother has been manipulating the stable hand to convince his girlfriend to sneak the pendant into the Baroness' jewelry box to frame the visiting ambassador (or some equally overly complex plot). Oh, and they usually include several fail points with incredibly high DC's, grinding the adventure to a halt. DM quality is not only an organized play problem, but is more apparent in AL since they usually need a lot of DM's. The bar can sometimes be set pretty low. The only real solution to that is to be sure to give organizers feedback and/or to volunteer to DM. That being said, there are some good AL mods and AL does some things very well... 1. New players, without a group, have somewhere to go, play some D&D, and make contacts. As a fan of D&D, I enjoy the opportunity to bring others into the hobby. 2. Character portability. I can travel from convention to convention and advance my character as I go. I find this more fulfilling than playing a pre-gen. Nowhere near as fun as playing a home game character, but AL and home game are different beasts and it is unreasonable to have the same expectations IMHO. 3. Socialization. D&D can be somewhat isolationist. The vast majority of my play time has been with small groups of specific individuals. AL allows me to meet the larger D&D community face to face on a fairly regular basis. In short, if the only D&D I ever played was AL, I wouldn't be too happy. But, I appreciate AL for what it is, and for what it offers to the community. I think it is a worthwhile investment of my time and will continue to support it (regardless of the absurd rules the organizers insist on rolling out every season!). [/QUOTE]
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