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RPGA - Sanction your regular campaign!
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<blockquote data-quote="MerricB" data-source="post: 1915974" data-attributes="member: 3586"><p>Please note, all my answers are unofficial and based on my understanding on how the RPGA works, which may have nothing to do with reality. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> OTOH, I'm a good guesser.</p><p></p><p></p><p></p><p>It wouldn't disqualify your game. You can currently play home games of the published Eberron adventures and any adventure in recent Dungeon magazines, and there are no limitations on how you create characters.</p><p></p><p>As far as I can see, there are two things that you will need to satisfy:</p><p>* You must be playing D&D 3.*E</p><p>* You must have 4-6 players (and I'm not sure of that)</p><p></p><p></p><p></p><p>The easiest way would be for your online players to sign up online using the Herald DM test. (It isn't hard if you have a basic understanding of D&D rules, and you can keep trying until you get it right).</p><p></p><p>I'm not really aware of the RPGA's stance on online games, though - as it is a form of gaming I don't participate in, I haven't paid attention to that area.</p><p></p><p></p><p></p><p>I doubt that exceedingly. The RPGA is going to keep this simple - the full-time RPGA staff is about three or four people (if that), and they're not going to be wanting to check every single campaign. When ordering a personal campaign adventure, it's just going to be a case of selecting "Home Campaign" as the adventure you'll play, then reporting after the session is played the players who participated (by RPGA number) and the campaign world.</p><p></p><p>Easy.</p><p></p><p>Remember, this is only 1 Reward point per session, and you need 20 points for one reward: this is a nice gesture, but it isn't terrifyingly onerous on the RPGA. </p><p></p><p></p><p></p><p>Evil PCs are forbidden in convention and game day play. What you do in your home games is your own concern. Honestly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The reason evil PCs are forbidden is primarily to stop anti-social play at conventions. When you join a group of strangers, the RPGA wants everyone to get along and enjoy the game. If you take in an evil PC, this is not conducive to game enjoyment.</p><p></p><p>However, in a home game, you're just with your friends. Have fun. </p><p></p><p>The catch is if you want to take a character you've played in a home game (in an ongoing campaign like Legacy of the Green Regent or Living Greyhawk) into a convention or game day - in this case, you have to follow the rules of the overall campaign and RPGA. </p><p></p><p>The reason for all those rules are simple: to give a level-playing field for games which have many different DMs and players. If I go to a game at a convention and are with 5 unfamiliar players, I'd like to know that they have all created their characters under the same standards of fairness that I have. So: a standard point buy system. (Incidentally, Living Greyhawk uses 28 point buy, IIRC)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1915974, member: 3586"] Please note, all my answers are unofficial and based on my understanding on how the RPGA works, which may have nothing to do with reality. :) OTOH, I'm a good guesser. It wouldn't disqualify your game. You can currently play home games of the published Eberron adventures and any adventure in recent Dungeon magazines, and there are no limitations on how you create characters. As far as I can see, there are two things that you will need to satisfy: * You must be playing D&D 3.*E * You must have 4-6 players (and I'm not sure of that) The easiest way would be for your online players to sign up online using the Herald DM test. (It isn't hard if you have a basic understanding of D&D rules, and you can keep trying until you get it right). I'm not really aware of the RPGA's stance on online games, though - as it is a form of gaming I don't participate in, I haven't paid attention to that area. I doubt that exceedingly. The RPGA is going to keep this simple - the full-time RPGA staff is about three or four people (if that), and they're not going to be wanting to check every single campaign. When ordering a personal campaign adventure, it's just going to be a case of selecting "Home Campaign" as the adventure you'll play, then reporting after the session is played the players who participated (by RPGA number) and the campaign world. Easy. Remember, this is only 1 Reward point per session, and you need 20 points for one reward: this is a nice gesture, but it isn't terrifyingly onerous on the RPGA. Evil PCs are forbidden in convention and game day play. What you do in your home games is your own concern. Honestly. :) The reason evil PCs are forbidden is primarily to stop anti-social play at conventions. When you join a group of strangers, the RPGA wants everyone to get along and enjoy the game. If you take in an evil PC, this is not conducive to game enjoyment. However, in a home game, you're just with your friends. Have fun. The catch is if you want to take a character you've played in a home game (in an ongoing campaign like Legacy of the Green Regent or Living Greyhawk) into a convention or game day - in this case, you have to follow the rules of the overall campaign and RPGA. The reason for all those rules are simple: to give a level-playing field for games which have many different DMs and players. If I go to a game at a convention and are with 5 unfamiliar players, I'd like to know that they have all created their characters under the same standards of fairness that I have. So: a standard point buy system. (Incidentally, Living Greyhawk uses 28 point buy, IIRC) Cheers! [/QUOTE]
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