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<blockquote data-quote="obsid" data-source="post: 4732655" data-attributes="member: 69142"><p>I played the exact same gameday scenerio as you did (I even had 2 12 year olds playing with us to show how easy most of the rules are). Our rogue in the first encounter actualy did sneak up once we noticed the town was abaddoned (it was one of the 12 y.o's too that thought of it). After he went up there and spied on them and came back and told us, we decided to attack from a diffrent direction, we rolled a streetwise check (whcih we got like a 20 on so he let us come from whatever side we wanted). We came from behind and created a natural chokepoint and did very well in that encounter.</p><p> </p><p></p><p> </p><p>Our DM said you see tracks heading off in that direction. Then when we followed them we saw a glimse of the girl. I (the warforged barbarian) climed up a building to see her better (and succded once for the team). The bard cut her off by running ahead of her (streatwise check). And the 12 yo dark elf tried to sneak up on her (stealth check). We also had the paladin (the other 12yo) try and run after her (athletics check which he failed). Eventualy when we cought up to her she was screaming histaricly (probably from seeing the giant warforged barbarian looking down at her lol), and the bard calmed her down (dipomacy check). All of this was done NOT by the DM telling us this is the list of things you can do, but asked us what we do, and then finding an approprate check that would fit. Very open-ended.</p><p> </p><p></p><p> </p><p>In the first battle one of the little toggalites was off fighting someone else on the other side of a building, and our bard used ghost sound to project the voice of the speedling thing saying "retreat". which did get the troggalte to pull back a bit and go find the speeding as well as confuse the speedling for a turn while he tried to figure out what was going on. And when we got to the mill (we didnt think to try to set it on fire as it was the little girls father's mill) but we did notice a second entrance to the mill higher up next to the spinning blades (although we didnt try to use it). Our DM did tell us about the grinding mill stone, and we did use it quite effectivly several times (I think like 2 of the troggalites got killed by it as they failed there save like 4 times in a row).</p><p> </p><p>Still with all of this there was one point there that it was very close, where I looked around and saw the bard dead (not even healable totaly dead), the invoker on the ground bleeding out, me about to fall over from the poison (not enough body to even start my next round), and the 12 yo paladin and avenger we the only ones standing (and both of them were bloodied and poisoned). It was at this point that I took a look at the paladins skill list and asked him to use a heal skill on me. I second-winded used the potion of vitality that we got earier on the invoker, and used warfarged resolve (so I went from almost dead to like 60 hp). And we finished the game successfully. Some of this I think was do to the DM decideding to throw the final boss at us just as we we attacking the 2 atilery demon guys, (as the game was taking quite a while and he wanted to finish it up) and just after he did one of the demons critted, and the one rolled a 1 blowing the whole place up.</p><p> </p><p>So I guess the moral of the story is it depends on which DM you get, just like any game of D&D. I know when I DM a game I have some idea of which encounters and npc stats are coming up, thats all the LFR stuff gives you. From that point its up to the DM.</p></blockquote><p></p>
[QUOTE="obsid, post: 4732655, member: 69142"] I played the exact same gameday scenerio as you did (I even had 2 12 year olds playing with us to show how easy most of the rules are). Our rogue in the first encounter actualy did sneak up once we noticed the town was abaddoned (it was one of the 12 y.o's too that thought of it). After he went up there and spied on them and came back and told us, we decided to attack from a diffrent direction, we rolled a streetwise check (whcih we got like a 20 on so he let us come from whatever side we wanted). We came from behind and created a natural chokepoint and did very well in that encounter. Our DM said you see tracks heading off in that direction. Then when we followed them we saw a glimse of the girl. I (the warforged barbarian) climed up a building to see her better (and succded once for the team). The bard cut her off by running ahead of her (streatwise check). And the 12 yo dark elf tried to sneak up on her (stealth check). We also had the paladin (the other 12yo) try and run after her (athletics check which he failed). Eventualy when we cought up to her she was screaming histaricly (probably from seeing the giant warforged barbarian looking down at her lol), and the bard calmed her down (dipomacy check). All of this was done NOT by the DM telling us this is the list of things you can do, but asked us what we do, and then finding an approprate check that would fit. Very open-ended. In the first battle one of the little toggalites was off fighting someone else on the other side of a building, and our bard used ghost sound to project the voice of the speedling thing saying "retreat". which did get the troggalte to pull back a bit and go find the speeding as well as confuse the speedling for a turn while he tried to figure out what was going on. And when we got to the mill (we didnt think to try to set it on fire as it was the little girls father's mill) but we did notice a second entrance to the mill higher up next to the spinning blades (although we didnt try to use it). Our DM did tell us about the grinding mill stone, and we did use it quite effectivly several times (I think like 2 of the troggalites got killed by it as they failed there save like 4 times in a row). Still with all of this there was one point there that it was very close, where I looked around and saw the bard dead (not even healable totaly dead), the invoker on the ground bleeding out, me about to fall over from the poison (not enough body to even start my next round), and the 12 yo paladin and avenger we the only ones standing (and both of them were bloodied and poisoned). It was at this point that I took a look at the paladins skill list and asked him to use a heal skill on me. I second-winded used the potion of vitality that we got earier on the invoker, and used warfarged resolve (so I went from almost dead to like 60 hp). And we finished the game successfully. Some of this I think was do to the DM decideding to throw the final boss at us just as we we attacking the 2 atilery demon guys, (as the game was taking quite a while and he wanted to finish it up) and just after he did one of the demons critted, and the one rolled a 1 blowing the whole place up. So I guess the moral of the story is it depends on which DM you get, just like any game of D&D. I know when I DM a game I have some idea of which encounters and npc stats are coming up, thats all the LFR stuff gives you. From that point its up to the DM. [/QUOTE]
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