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#RPGaDAY Day 02: What is an RPG you would like to see published?
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<blockquote data-quote="Lancelot" data-source="post: 7720919" data-attributes="member: 30022"><p>My three favorite "properties" are Conan, Judge Dredd and the Witcher. They all feature huge expansive worlds, moral complexity, and gritty action. I'd love to see a <strong>fast-paced</strong>, <strong>thematic </strong>and <strong>lightweight </strong>game for any of those.</p><p></p><p>I'm aware that there is a Witcher RPG under development, but I have no idea how it will turn out.</p><p></p><p> Dredd has not been well-served in the past. The d20 version was not lightweight or thematic. I'm waiting with great interest to see how the new version comes out. </p><p></p><p>As for Conan... I went into the Modiphius version with high hopes, but the slow pace and complexity of combat has killed my enthusiasm for it. Dear lord: determine reach and guard, roll a pool of d20s and consider adjustments from up to 6 different sources, discuss with other players whether you'll use Momentum/Doom/etc to adjust it further, now the target can make an opposed roll (as above), cross-reference the rulebook because (unlike D&D) the monster stat blocks just list perk and ability names without listing their effects, roll a big stack of non-standard dice and count up values and effects, cross-reference the rulebook again for weapon properties and what they do, roll your hit location on the target's body to determine the armor on that body part, roll for soak (which might render all earlier steps pointless), decide whether to lose armor to negate the wound altogether, take the wound which will now modify all your future rolls, and potentially negate the damage in following rounds by spending Momentum/Doom/etc. The combat example in the rulebook runs an entire page to show how a party of 3 people manage to partly damage 1 "toughened" creature with quite good rolls in a single round, while the rules suggest that a balanced encounter should be 2 "toughened" creatures per PC. Extrapolating, and bearing in mind that wounds can be "healed" by Momentum/Doom spends, the average fight will last longer than reading some original Conan stories.</p><p></p><p>Sigh. Sorry, had to get that off my chest. In any case, I'd dearly love to see a Conan RPG. And the above text is an explainer to anyone who says: there already is one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 7720919, member: 30022"] My three favorite "properties" are Conan, Judge Dredd and the Witcher. They all feature huge expansive worlds, moral complexity, and gritty action. I'd love to see a [B]fast-paced[/B], [B]thematic [/B]and [B]lightweight [/B]game for any of those. I'm aware that there is a Witcher RPG under development, but I have no idea how it will turn out. Dredd has not been well-served in the past. The d20 version was not lightweight or thematic. I'm waiting with great interest to see how the new version comes out. As for Conan... I went into the Modiphius version with high hopes, but the slow pace and complexity of combat has killed my enthusiasm for it. Dear lord: determine reach and guard, roll a pool of d20s and consider adjustments from up to 6 different sources, discuss with other players whether you'll use Momentum/Doom/etc to adjust it further, now the target can make an opposed roll (as above), cross-reference the rulebook because (unlike D&D) the monster stat blocks just list perk and ability names without listing their effects, roll a big stack of non-standard dice and count up values and effects, cross-reference the rulebook again for weapon properties and what they do, roll your hit location on the target's body to determine the armor on that body part, roll for soak (which might render all earlier steps pointless), decide whether to lose armor to negate the wound altogether, take the wound which will now modify all your future rolls, and potentially negate the damage in following rounds by spending Momentum/Doom/etc. The combat example in the rulebook runs an entire page to show how a party of 3 people manage to partly damage 1 "toughened" creature with quite good rolls in a single round, while the rules suggest that a balanced encounter should be 2 "toughened" creatures per PC. Extrapolating, and bearing in mind that wounds can be "healed" by Momentum/Doom spends, the average fight will last longer than reading some original Conan stories. Sigh. Sorry, had to get that off my chest. In any case, I'd dearly love to see a Conan RPG. And the above text is an explainer to anyone who says: there already is one. :-) [/QUOTE]
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