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#RPGaDAY Day 14: Which RPG do you prefer for open-ended campaign play?
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<blockquote data-quote="Tony Vargas" data-source="post: 7721911" data-attributes="member: 996"><p>You want character advancement - and a genre - that doesn't go for closed story arcs.</p><p></p><p>D&D, for instance, the fantasy genre tends ultimately towards some sort of ending, each edition tends to have some end-point, too level-limits or apotheosis or something, and advancement can be relatively fast and dramatic '0 to hero.'</p><p></p><p>Traveller, OTOH, no advancement, and exploring the universe can be open-ended - but your characters just get old and die.</p><p></p><p></p><p>Champions! seems ideal. Characters start realized superheroes and advancement is slow so you can game for years without them falling off any kind of cliff, and the genre tends to endlessly new & even re-booting/repeating story arcs rather than final 'endings.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7721911, member: 996"] You want character advancement - and a genre - that doesn't go for closed story arcs. D&D, for instance, the fantasy genre tends ultimately towards some sort of ending, each edition tends to have some end-point, too level-limits or apotheosis or something, and advancement can be relatively fast and dramatic '0 to hero.' Traveller, OTOH, no advancement, and exploring the universe can be open-ended - but your characters just get old and die. Champions! seems ideal. Characters start realized superheroes and advancement is slow so you can game for years without them falling off any kind of cliff, and the genre tends to endlessly new & even re-booting/repeating story arcs rather than final 'endings.' [/QUOTE]
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#RPGaDAY Day 14: Which RPG do you prefer for open-ended campaign play?
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