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#RPGaDAY Day 27: What are your essential tools for good gaming?
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<blockquote data-quote="Madmaxneo" data-source="post: 7722989" data-attributes="member: 6716025"><p>Dice, paper, maps, minis of all sorts are the common place items that have a spot on just about every table so I need not mention them for this.</p><p></p><p>One tool I consider essential is magnetic dry/wet erase whiteboards. I have several for various tasks from a huge one for quick maps to a few for keeping track of various things during the game like init and combat stuff. I have also added a magnetic base to a lot of my minis so they will stay in place on the whiteboard. I also have several other map tile stuff, like the dry erase ones that snap together like puzzle pieces. Some of the actual printed map stuff I have is also dry/wet erase which makes them even more useful. Of course whenever I get the chance to set up a map set with minis on my TV then these may become obsolete.</p><p></p><p>Software has become a much bigger tool that I would have imagined years ago. At first it was just mapping software like CC3, Dundjinni, Hexographer (and worldographer) and art programs like Adobe or Xara photo and graphic designer (which is my most used for map making). Then there are the character generators like Hero Lab that make things a lot easier for character gen. Now they have things like Inspiration Pad pro which is used for making random generator lists amongst other really cool things and campaign management software. The campaign management software has come to be essential to me for keeping track of things that happen in the world and in the campaign. The ones I know about are Campaign Logger, The Keep, and Realm Works. </p><p>I personally use Realm Works and highly recommend it above the rest. There is a lot one can do with Realm Works beyond just for world info. I've had mine for about 3 years now and am barely scratching the surface. It has support for Inspiration Pad Pro and Syrinscape integration along with the soon to be released content market. I have approx 80% of the system mechanics of my primary game system (HARP) input into Realm Works along with the loads and loads of character options. This is so the players (if they have the low cost player version) can look up stuff whenever they want. Then there is the maps and npc info that I can change on if the players see that or not. Realm Works is an amazing tool that is also very essential for the modern online table top role player along with VTT mapping programs like Roll20, Mote, Maptools, or Fantasy Grounds. Of which I have used Maptools in the past.</p><p></p><p>I almost forgot the one tool that is needed for all this software, a laptop. I do a lot of my work on my PC but everything syncs with my laptop so everything is easily transported to anywhere I need to game. The laptop not only has Realm Works on it but my massive soundtrack library for background music amongst other digital items like images that can be used as digital handouts during the game.</p></blockquote><p></p>
[QUOTE="Madmaxneo, post: 7722989, member: 6716025"] Dice, paper, maps, minis of all sorts are the common place items that have a spot on just about every table so I need not mention them for this. One tool I consider essential is magnetic dry/wet erase whiteboards. I have several for various tasks from a huge one for quick maps to a few for keeping track of various things during the game like init and combat stuff. I have also added a magnetic base to a lot of my minis so they will stay in place on the whiteboard. I also have several other map tile stuff, like the dry erase ones that snap together like puzzle pieces. Some of the actual printed map stuff I have is also dry/wet erase which makes them even more useful. Of course whenever I get the chance to set up a map set with minis on my TV then these may become obsolete. Software has become a much bigger tool that I would have imagined years ago. At first it was just mapping software like CC3, Dundjinni, Hexographer (and worldographer) and art programs like Adobe or Xara photo and graphic designer (which is my most used for map making). Then there are the character generators like Hero Lab that make things a lot easier for character gen. Now they have things like Inspiration Pad pro which is used for making random generator lists amongst other really cool things and campaign management software. The campaign management software has come to be essential to me for keeping track of things that happen in the world and in the campaign. The ones I know about are Campaign Logger, The Keep, and Realm Works. I personally use Realm Works and highly recommend it above the rest. There is a lot one can do with Realm Works beyond just for world info. I've had mine for about 3 years now and am barely scratching the surface. It has support for Inspiration Pad Pro and Syrinscape integration along with the soon to be released content market. I have approx 80% of the system mechanics of my primary game system (HARP) input into Realm Works along with the loads and loads of character options. This is so the players (if they have the low cost player version) can look up stuff whenever they want. Then there is the maps and npc info that I can change on if the players see that or not. Realm Works is an amazing tool that is also very essential for the modern online table top role player along with VTT mapping programs like Roll20, Mote, Maptools, or Fantasy Grounds. Of which I have used Maptools in the past. I almost forgot the one tool that is needed for all this software, a laptop. I do a lot of my work on my PC but everything syncs with my laptop so everything is easily transported to anywhere I need to game. The laptop not only has Realm Works on it but my massive soundtrack library for background music amongst other digital items like images that can be used as digital handouts during the game. [/QUOTE]
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#RPGaDAY Day 27: What are your essential tools for good gaming?
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