Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9197744" data-attributes="member: 7040941"><p>Putting aside that this seems aimed in particular at me, or perhaps just to get reassurance that Im wrong, I'll post these neat snippets:</p><p></p><p>[ATTACH=full]331276[/ATTACH]</p><p></p><p>[ATTACH=full]331281[/ATTACH]</p><p></p><p>When we want to talk about the <em>mechanics</em> of an RPG, the above is what we're talking about. Tangential to this is the aesthetics of the game, which is what these abstract mechanics actually represent within the confined reality of a gameworld (the "shared fiction"). The dynamics meanwhile cover how these two interact with each other and the player(s). </p><p></p><p>And as it relates to the topic this was spun out of, important to note that PBTA et al are not strictly just RPGs; they're also story games and so they're introducing <em>different</em> mechanics the above doesn't (and doesn't need to) consider. </p><p></p><p>But even more than that, in the tabletop world virtually all of these games are also inherently hybridized with some form of implicit improv game, which adds yet more and different mechanics. This is much of where OP is getting the idea that a shared fiction is what these games are about; thats what improv games are about and hinge on to work, but they're not necessary. </p><p></p><p>An RPG that prescribes its possible actions and thats it is still an RPG (see every cRPG ever made, from Pokemon to Skyrim to Elden Ring), but as soon as you introduce the idea of doing "anything", you're hybridizing with an improv game. </p><p></p><p>And none of that is a bad thing. Saying a Baker game or whatever isn't actually <em>just</em> an RPG isn't a value judgement, even if its often conflated with one (ive certainly never held back on that), and recognizing that pretty much all of these games have some form of implicit improv game embedded into them is, imo, key to recognizing part of why these games can be inaccessible just by the books alone. Improv takes skill to be good at, and most games aren't treatises on being good at it. </p><p></p><p>But anyway, in design terms, we should be aiming for accuracy and as such we need better, clearer, and more concise ways to describe where the desired experiences come from so that we can make something with them. Complicated jargon that isn't universally applicable isn't that, as much as we might feel that they're correct. They may well be from a specific perspective, but we can achieve a broader clarity by simplifying.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9197744, member: 7040941"] Putting aside that this seems aimed in particular at me, or perhaps just to get reassurance that Im wrong, I'll post these neat snippets: [ATTACH type="full"]331276[/ATTACH] [ATTACH type="full"]331281[/ATTACH] When we want to talk about the [I]mechanics[/I] of an RPG, the above is what we're talking about. Tangential to this is the aesthetics of the game, which is what these abstract mechanics actually represent within the confined reality of a gameworld (the "shared fiction"). The dynamics meanwhile cover how these two interact with each other and the player(s). And as it relates to the topic this was spun out of, important to note that PBTA et al are not strictly just RPGs; they're also story games and so they're introducing [I]different[/I] mechanics the above doesn't (and doesn't need to) consider. But even more than that, in the tabletop world virtually all of these games are also inherently hybridized with some form of implicit improv game, which adds yet more and different mechanics. This is much of where OP is getting the idea that a shared fiction is what these games are about; thats what improv games are about and hinge on to work, but they're not necessary. An RPG that prescribes its possible actions and thats it is still an RPG (see every cRPG ever made, from Pokemon to Skyrim to Elden Ring), but as soon as you introduce the idea of doing "anything", you're hybridizing with an improv game. And none of that is a bad thing. Saying a Baker game or whatever isn't actually [I]just[/I] an RPG isn't a value judgement, even if its often conflated with one (ive certainly never held back on that), and recognizing that pretty much all of these games have some form of implicit improv game embedded into them is, imo, key to recognizing part of why these games can be inaccessible just by the books alone. Improv takes skill to be good at, and most games aren't treatises on being good at it. But anyway, in design terms, we should be aiming for accuracy and as such we need better, clearer, and more concise ways to describe where the desired experiences come from so that we can make something with them. Complicated jargon that isn't universally applicable isn't that, as much as we might feel that they're correct. They may well be from a specific perspective, but we can achieve a broader clarity by simplifying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top