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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="kenada" data-source="post: 9197789" data-attributes="member: 70468"><p>The thief class added in Supplement I advanced according to the table. That was also the case in Holmes Basic and B/X. AD&D 1e also had a static table for the thief class. NWPs, allocating thief skills, etc all came later. That seems to agree with what you’re saying, but I want to make sure I’m understanding it correctly: without those later things, D&D’s still not an RPG? That doesn’t seem right.</p><p></p><p>In particular, two things in the cited text stick out to me. The first is it where it cites RPGs as a quintessential example of playing-style reinforcement, which suggests that there are other (non-RPG) games using playing-style reinforcement. The second is where it starts the examples section by noting many tabletop RPGs use playing-style reinforcement — but many is not all. It even refers to OD&D as a role-playing game. It seems that having playing-style reinforcement is neither necessary nor sufficient for a game to be an RPG (particularly for tabletop RPG).</p></blockquote><p></p>
[QUOTE="kenada, post: 9197789, member: 70468"] The thief class added in Supplement I advanced according to the table. That was also the case in Holmes Basic and B/X. AD&D 1e also had a static table for the thief class. NWPs, allocating thief skills, etc all came later. That seems to agree with what you’re saying, but I want to make sure I’m understanding it correctly: without those later things, D&D’s still not an RPG? That doesn’t seem right. In particular, two things in the cited text stick out to me. The first is it where it cites RPGs as a quintessential example of playing-style reinforcement, which suggests that there are other (non-RPG) games using playing-style reinforcement. The second is where it starts the examples section by noting many tabletop RPGs use playing-style reinforcement — but many is not all. It even refers to OD&D as a role-playing game. It seems that having playing-style reinforcement is neither necessary nor sufficient for a game to be an RPG (particularly for tabletop RPG). [/QUOTE]
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