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RPGing and imagination: a fundamental point
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9197926" data-attributes="member: 82106"><p>Here's an interesting question though: Is my family game of Monopoly NOT an RPG if we, for example, Roleplay our 'characters' having love affairs, marriages, divorces, embezzling money, etc.? The rules of the game actually state that you can make pretty much any side deals you wish, so using that power we can 'pool our money' (IE have a marriage with a shared bank account) etc. simply by extrapolating on that authority. Now, granted, this is free form and ruleless beyond the basic empowering rules section, but suppose by convention we approach it in a certain way and play consistently and bind ourselves to the fictional positions we invent. I guess at some point those become house rules. I won't claim we are really 'just playing Monopoly', but I think I'm suggesting there's a bit of a blurry line between RPG and not-RPG.</p><p></p><p>In another discussion with some folks I suggested that the definition of an RPG is that it is open-ended, situationally, with rules that are built on to support novel situations, and 'first person' in that the players each represent a single character in play (mostly, sometimes there might be a deviation from that).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9197926, member: 82106"] Here's an interesting question though: Is my family game of Monopoly NOT an RPG if we, for example, Roleplay our 'characters' having love affairs, marriages, divorces, embezzling money, etc.? The rules of the game actually state that you can make pretty much any side deals you wish, so using that power we can 'pool our money' (IE have a marriage with a shared bank account) etc. simply by extrapolating on that authority. Now, granted, this is free form and ruleless beyond the basic empowering rules section, but suppose by convention we approach it in a certain way and play consistently and bind ourselves to the fictional positions we invent. I guess at some point those become house rules. I won't claim we are really 'just playing Monopoly', but I think I'm suggesting there's a bit of a blurry line between RPG and not-RPG. In another discussion with some folks I suggested that the definition of an RPG is that it is open-ended, situationally, with rules that are built on to support novel situations, and 'first person' in that the players each represent a single character in play (mostly, sometimes there might be a deviation from that). [/QUOTE]
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