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RPGing and imagination: a fundamental point
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9197936" data-attributes="member: 82106"><p>Yeah, I got news for you, you're simply wrong. I was there, I played 3LBB Dungeons & Dragons, straight up. It is, and was, an RPG. All the essential features of modern D&D play were there, right from the start (well, I cannot attest personally to what EGG and Co or DA and Co were doing, never crossed paths with them). I agree that there were connections between the C&C Society 'Great Kingdom' minis campaign activity and the Blackmoor/Greyhawk D&D play, of some sort, but the D&D game itself contemplates one basic thing, individual characters in open-ended situations. Combat, which is all that minis games cover, is only ONE of those elements, the rest are basically similar in structure to Dave & Co's Braunstein play, which has none of the character of minis wargames, though it shares the element of having a GM/DM with some earlier KS type games. </p><p></p><p>I can say this with great assurance because I remember distinctly the moment that I was told about the structure of D&D, before I even saw the game itself, and it was an electrifying moment of total realization that this was a completely new order of thing that had not come before. That it was in essence qualitatively unlike any of the wargames we were already playing. This was no wargame or minis/KS game, this was a new thing!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9197936, member: 82106"] Yeah, I got news for you, you're simply wrong. I was there, I played 3LBB Dungeons & Dragons, straight up. It is, and was, an RPG. All the essential features of modern D&D play were there, right from the start (well, I cannot attest personally to what EGG and Co or DA and Co were doing, never crossed paths with them). I agree that there were connections between the C&C Society 'Great Kingdom' minis campaign activity and the Blackmoor/Greyhawk D&D play, of some sort, but the D&D game itself contemplates one basic thing, individual characters in open-ended situations. Combat, which is all that minis games cover, is only ONE of those elements, the rest are basically similar in structure to Dave & Co's Braunstein play, which has none of the character of minis wargames, though it shares the element of having a GM/DM with some earlier KS type games. I can say this with great assurance because I remember distinctly the moment that I was told about the structure of D&D, before I even saw the game itself, and it was an electrifying moment of total realization that this was a completely new order of thing that had not come before. That it was in essence qualitatively unlike any of the wargames we were already playing. This was no wargame or minis/KS game, this was a new thing! [/QUOTE]
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