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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9198523" data-attributes="member: 42582"><p>Book 2 has the rules for sabbatical - spend money, spend time, gain a skill at Level 2. The extent to which this is supposed to be embedded within the fiction is a bit unclear.</p><p></p><p>But anyway, I agree with your broader point. In a single session of Traveller, or CoC, or even D&D played tournament-style, there will be no PC advancement but the game will still be a RPG. The core of the RPG is not "playstyle reinforcement" by dint of XP or some other PC-improvement mechanism. Is that participants moves are all about the content of a shared fiction: players have their characters do things in that fiction, and the GM has a complex responsibility for curating the other bits of the fiction within which the characters are acting.</p><p></p><p>(Of course there can be nuances and variations. "Director stance" is a thing. I'm trying to get to the core.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9198523, member: 42582"] Book 2 has the rules for sabbatical - spend money, spend time, gain a skill at Level 2. The extent to which this is supposed to be embedded within the fiction is a bit unclear. But anyway, I agree with your broader point. In a single session of Traveller, or CoC, or even D&D played tournament-style, there will be no PC advancement but the game will still be a RPG. The core of the RPG is not "playstyle reinforcement" by dint of XP or some other PC-improvement mechanism. Is that participants moves are all about the content of a shared fiction: players have their characters do things in that fiction, and the GM has a complex responsibility for curating the other bits of the fiction within which the characters are acting. (Of course there can be nuances and variations. "Director stance" is a thing. I'm trying to get to the core.) [/QUOTE]
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