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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Emberashh" data-source="post: 9198613" data-attributes="member: 7040941"><p>Righto, so caveats. First, this was quick and dirty just to illustrate what I related previously, so if anyone should happen be familiar with what these symbols actually mean, lets just pretend they mean what Im going to define them as, as I just can't be bothered to model it more accurately or to a sufficient level of depth. </p><p></p><p>And second, this just focuses on abstracting the basic gameplay loop. There is naturally quite a lot missing, and I took shortcuts because its late and Im starving, so lets not read into that. </p><p></p><p>Anywaya:</p><p></p><p>[ATTACH=full]331781[/ATTACH]</p><p></p><p>So what everything means:</p><p></p><p>The 9999 Circles: These represent the overall possibilities as the player engages with the Fiction. These are effectively infinite in a vaccuum, and each copy represents some arbitrary snapshot of the gamestate. (A turn, for example)</p><p></p><p>When the second Circle is approached, something the player does triggers a feedback response. "I wave my stick and cast Wish!"</p><p></p><p>The Action is effectively filtered through the GM and fellow players, whose respective feedback may impact each other, and eventually the loop resolves and the Feedback generated creates a new game state within the Fiction. "You wave your stick and poke yourself in the face"</p><p></p><p>In this new state, the player now chooses to do something that triggers a Move. Dice are rolled, and three possible feedback responses are generated, which then feedback into the new game state as the Fiction advances. </p><p></p><p>The Loop repeats.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9198613, member: 7040941"] Righto, so caveats. First, this was quick and dirty just to illustrate what I related previously, so if anyone should happen be familiar with what these symbols actually mean, lets just pretend they mean what Im going to define them as, as I just can't be bothered to model it more accurately or to a sufficient level of depth. And second, this just focuses on abstracting the basic gameplay loop. There is naturally quite a lot missing, and I took shortcuts because its late and Im starving, so lets not read into that. Anywaya: [ATTACH type="full"]331781[/ATTACH] So what everything means: The 9999 Circles: These represent the overall possibilities as the player engages with the Fiction. These are effectively infinite in a vaccuum, and each copy represents some arbitrary snapshot of the gamestate. (A turn, for example) When the second Circle is approached, something the player does triggers a feedback response. "I wave my stick and cast Wish!" The Action is effectively filtered through the GM and fellow players, whose respective feedback may impact each other, and eventually the loop resolves and the Feedback generated creates a new game state within the Fiction. "You wave your stick and poke yourself in the face" In this new state, the player now chooses to do something that triggers a Move. Dice are rolled, and three possible feedback responses are generated, which then feedback into the new game state as the Fiction advances. The Loop repeats. [/QUOTE]
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