Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 9198700" data-attributes="member: 70468"><p>My contention in <a href="https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197789" target="_blank">post #9</a> was that having playing-style reinforcement was neither necessary nor sufficient. I thought there was agreement based on your response in <a href="https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197808" target="_blank">post #11</a>, but it seems like we don’t.</p><p></p><p></p><p>I’m having trouble reconciling this with the text cited in <a href="https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197744" target="_blank">post #5</a>, which seemed to be about allowing the player to specialize an avatar via the effects of their actions.</p><p></p><p>In my <em>Undertale</em> <a href="https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9198217" target="_blank">example</a>, the narrative changes, but your avatar does not. The text suggests that the purpose of the feedback loop is to allow the player to customize their avatar via their actions in the game, but that’s not what happens. The story changes, but that seems like a separate concern from specializing your avatar. However, if you do kill things, your stats go up. There’s still no specialization (which the text called out as an issue in OD&D).</p><p></p><p>That’s not the case for <em>Mass Effect</em>. Your Paragon and Renegade ratings have some effect on dialog options. In ME1, they also provide a few other character benefits. This would allow you customize your experience, so I guess it’s technically a form of specialization, but it seems a bit weak. Apparently, <em>Mass Effect: Andromeda</em> apparently doesn’t have that system anymore because they wanted “more shades of gray” (I skipped ME:A).</p><p></p><p>So I’m not seeing where playing-style reinforcement comes into play with <em>Undertale</em>. You choice of route matters, and your actions in those routes do cause changes in the game, but those things don’t seem to be what the text has in mind. If it’s actually broader than that, then that would suggest games like OD&D actually do have playing-style reinforcement. All I need to do to reinforce my conception of being a careful adventurer is by listening at every door to get surprise on the monsters (and hopefully find some elven boots).</p><p></p><p>However, I feel like that would be too broad. I would like to modify suggestion in <a href="https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9198217" target="_blank">post #32</a> and say that an RPG is a game where you take on the role of a character for the purpose of experiencing something as that character. Maybe it’s finding treasure, or exploring new worlds. Maybe it’s about overcoming challenges and proving your mettle. Maybe it’s about experiencing a particular emotion or learning more about oneself (the player). From there, we can then hybridize it with different elements (playing-style reinforcement, improv play, etc).</p></blockquote><p></p>
[QUOTE="kenada, post: 9198700, member: 70468"] My contention in [URL='https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197789']post #9[/URL] was that having playing-style reinforcement was neither necessary nor sufficient. I thought there was agreement based on your response in [URL='https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197808']post #11[/URL], but it seems like we don’t. I’m having trouble reconciling this with the text cited in [URL='https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9197744']post #5[/URL], which seemed to be about allowing the player to specialize an avatar via the effects of their actions. In my [I]Undertale[/I] [URL='https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9198217']example[/URL], the narrative changes, but your avatar does not. The text suggests that the purpose of the feedback loop is to allow the player to customize their avatar via their actions in the game, but that’s not what happens. The story changes, but that seems like a separate concern from specializing your avatar. However, if you do kill things, your stats go up. There’s still no specialization (which the text called out as an issue in OD&D). That’s not the case for [I]Mass Effect[/I]. Your Paragon and Renegade ratings have some effect on dialog options. In ME1, they also provide a few other character benefits. This would allow you customize your experience, so I guess it’s technically a form of specialization, but it seems a bit weak. Apparently, [I]Mass Effect: Andromeda[/I] apparently doesn’t have that system anymore because they wanted “more shades of gray” (I skipped ME:A). So I’m not seeing where playing-style reinforcement comes into play with [I]Undertale[/I]. You choice of route matters, and your actions in those routes do cause changes in the game, but those things don’t seem to be what the text has in mind. If it’s actually broader than that, then that would suggest games like OD&D actually do have playing-style reinforcement. All I need to do to reinforce my conception of being a careful adventurer is by listening at every door to get surprise on the monsters (and hopefully find some elven boots). However, I feel like that would be too broad. I would like to modify suggestion in [URL='https://www.enworld.org/threads/rpging-and-imagination-a-fundamental-point.701162/post-9198217']post #32[/URL] and say that an RPG is a game where you take on the role of a character for the purpose of experiencing something as that character. Maybe it’s finding treasure, or exploring new worlds. Maybe it’s about overcoming challenges and proving your mettle. Maybe it’s about experiencing a particular emotion or learning more about oneself (the player). From there, we can then hybridize it with different elements (playing-style reinforcement, improv play, etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top