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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="bloodtide" data-source="post: 9202066" data-attributes="member: 6684958"><p>I don't see imagination at the core of an RPG, though sure it sounds nice, warm and fuzzy to say so. </p><p></p><p>Lo the half century ago...D&D was created as a combat adventure game. </p><p></p><p>(Disclaimer: everyone has their own unique way of fun. There is no wrong way to have fun)</p><p></p><p>And many, about half, played the game right as given in the rules: endless mindless roll playing combat. Many players even today with 5E still play D&D only this way. They put a name on their character sheet, then just want to do little else but endlessly fight monsters...and maybe explore a tiny bit...and maybe, maybe do a puzzle once in a while. But mostly just endless combat. Exactly like such 'action adventure' type video games: mindless monsters attack and you kill them (press that x button lots of times!). No imagination is required here.</p><p></p><p>The other half of the players....wanted a little bit more. They wanted to add a story. They wanted to role play...act out their characters life. So they did. They simply ignored the rule book on the table and role played. And when you were role playing, you were not "really" playing D&D. It's simple enough: if your not using any game rules your not playing the game. But as role players don't care about such 'offical' things, they simply said they were playing D&D. Nearly all imagination, and only a light sprinkle of rules as a framework.</p><p></p><p>And so the two ways to play came to be....even up till today.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9202066, member: 6684958"] I don't see imagination at the core of an RPG, though sure it sounds nice, warm and fuzzy to say so. Lo the half century ago...D&D was created as a combat adventure game. (Disclaimer: everyone has their own unique way of fun. There is no wrong way to have fun) And many, about half, played the game right as given in the rules: endless mindless roll playing combat. Many players even today with 5E still play D&D only this way. They put a name on their character sheet, then just want to do little else but endlessly fight monsters...and maybe explore a tiny bit...and maybe, maybe do a puzzle once in a while. But mostly just endless combat. Exactly like such 'action adventure' type video games: mindless monsters attack and you kill them (press that x button lots of times!). No imagination is required here. The other half of the players....wanted a little bit more. They wanted to add a story. They wanted to role play...act out their characters life. So they did. They simply ignored the rule book on the table and role played. And when you were role playing, you were not "really" playing D&D. It's simple enough: if your not using any game rules your not playing the game. But as role players don't care about such 'offical' things, they simply said they were playing D&D. Nearly all imagination, and only a light sprinkle of rules as a framework. And so the two ways to play came to be....even up till today. [/QUOTE]
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