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RPGing and imagination: a fundamental point
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<blockquote data-quote="hawkeyefan" data-source="post: 9203168" data-attributes="member: 6785785"><p>What RPG do you take part in where you simply watch? Some interaction is needed, no? Even if you're just watching something like Critical Role or another streamed game... you have to imagine that these people talking to each other are actually fantastic characters doing other things. </p><p></p><p>The active interaction is the key difference between watching a movie and taking part in an RPG. </p><p></p><p></p><p></p><p>I actually was not simply dismissive. Earlier in the thread, when the idea of an RPG that doesn't require shared imagination was mentioned, I asked for examples. I offered some myself in the form of solo games... but those preclude the shared element of imagination. </p><p></p><p>So what would be an example of an RPG that doesn't require shared imagination? Can you offer any examples? </p><p></p><p>It's the absence of such examples that makes me think the argument has no merit. And, more specifically, the argument that someone who says RPGs require shared imagination is somehow dismissing others' play style. If that's the case, name the play style that doesn't require shared imagination. </p><p></p><p>If anyone could offer an example, then I think that would lend the argument some merit. Do you have any examples?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9203168, member: 6785785"] What RPG do you take part in where you simply watch? Some interaction is needed, no? Even if you're just watching something like Critical Role or another streamed game... you have to imagine that these people talking to each other are actually fantastic characters doing other things. The active interaction is the key difference between watching a movie and taking part in an RPG. I actually was not simply dismissive. Earlier in the thread, when the idea of an RPG that doesn't require shared imagination was mentioned, I asked for examples. I offered some myself in the form of solo games... but those preclude the shared element of imagination. So what would be an example of an RPG that doesn't require shared imagination? Can you offer any examples? It's the absence of such examples that makes me think the argument has no merit. And, more specifically, the argument that someone who says RPGs require shared imagination is somehow dismissing others' play style. If that's the case, name the play style that doesn't require shared imagination. If anyone could offer an example, then I think that would lend the argument some merit. Do you have any examples? [/QUOTE]
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