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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="bloodtide" data-source="post: 9203342" data-attributes="member: 6684958"><p>A good half or more of all people have little or no imagination. It's just how human minds work. And this also follows that half of the RPG players have little or no imagination. </p><p></p><p>Disclaimer: now note there is nothing bad or wrong about only having a little or no imagination. Everyone has strengths and weakness. And not everyone is and can do everything 100% perfectly. Just like some people have good memories...and some people have bad ones. And so on.</p><p></p><p>Many posters only careful pick gamers with great advanced imaginations from the big pool of gamers to play in their games. And it is possible to have a big shared imagination game play with such people. Though note it does leave out the vast majority of gamers.</p><p></p><p>I have gamed with thousands of such people. They play and interact with the DMs set imagination framework, but they themselves add nothing to the game. If the DM says there is a door, then the player might say they knock on the door. But that is it.</p><p></p><p>A great many players can only, at best remember things and re use them. Bob has an elf ranger named Bob. When Bob gets a fancy magic sword, the DM suggests that Bob give it a name. After thinking about a name for several minutes Bob says "I will name my new magic sword 'Twinkle' !" </p><p></p><p></p><p>Well, this would be the most classic play style for RPGs. And it's sure the classic way to play D&D. The DM does all the imagining and the players just tag along. When or if the player needs something to be imagined, the DM will simply tell them what it looks like.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9203342, member: 6684958"] A good half or more of all people have little or no imagination. It's just how human minds work. And this also follows that half of the RPG players have little or no imagination. Disclaimer: now note there is nothing bad or wrong about only having a little or no imagination. Everyone has strengths and weakness. And not everyone is and can do everything 100% perfectly. Just like some people have good memories...and some people have bad ones. And so on. Many posters only careful pick gamers with great advanced imaginations from the big pool of gamers to play in their games. And it is possible to have a big shared imagination game play with such people. Though note it does leave out the vast majority of gamers. I have gamed with thousands of such people. They play and interact with the DMs set imagination framework, but they themselves add nothing to the game. If the DM says there is a door, then the player might say they knock on the door. But that is it. A great many players can only, at best remember things and re use them. Bob has an elf ranger named Bob. When Bob gets a fancy magic sword, the DM suggests that Bob give it a name. After thinking about a name for several minutes Bob says "I will name my new magic sword 'Twinkle' !" Well, this would be the most classic play style for RPGs. And it's sure the classic way to play D&D. The DM does all the imagining and the players just tag along. When or if the player needs something to be imagined, the DM will simply tell them what it looks like. [/QUOTE]
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