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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="clearstream" data-source="post: 9206345" data-attributes="member: 71699"><p>So I want to reserve [exploration] for the relationship between the imaginer and the imagined. For the sake of argument, let's stick with the notion that what is imagined is i) not wholly known at the outset, ii) open-ended, iii) subject to norms that can be a) mimetic, b) established by game text, c) established by preceding play, and iv) compelled and structured by mechanical promptings into the ludonarrative.</p><p></p><p>So what then, is imagined?</p><p></p><p style="margin-left: 20px">places, natural and constructed</p> <p style="margin-left: 20px">characters and creatures, including the supernatural</p> <p style="margin-left: 40px">cultures including beliefs</p> <p style="margin-left: 40px">relationships including politics</p> <p style="margin-left: 20px">things and forces, including natural, technological and supernatural</p> <p style="margin-left: 20px">actions</p> <p style="margin-left: 20px">effects</p> <p style="margin-left: 20px">time</p><p></p><p>Supposing the above were complete, then any situation ought to be imaginable as an arrangement of those elements. Exploration then is the attitude or relationship of the imaginer to the imagined, such as when I "explore" a world imagined by others, and/or per curated prompts, and/or unfolded in my own mind. When designing a TTRPG, it's of practical value to think about the imaginer <> imagined relationship, which I would call explore and connect with immersion. That doesn't mean Edwards wasn't using the word to capture the ideas I'm capturing by [imagine], but rather to say that I think there is something else there that better uses the label.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9206345, member: 71699"] So I want to reserve [exploration] for the relationship between the imaginer and the imagined. For the sake of argument, let's stick with the notion that what is imagined is i) not wholly known at the outset, ii) open-ended, iii) subject to norms that can be a) mimetic, b) established by game text, c) established by preceding play, and iv) compelled and structured by mechanical promptings into the ludonarrative. So what then, is imagined? [INDENT]places, natural and constructed[/INDENT] [INDENT]characters and creatures, including the supernatural[/INDENT] [INDENT=2]cultures including beliefs[/INDENT] [INDENT=2]relationships including politics[/INDENT] [INDENT]things and forces, including natural, technological and supernatural[/INDENT] [INDENT]actions[/INDENT] [INDENT]effects[/INDENT] [INDENT]time[/INDENT] Supposing the above were complete, then any situation ought to be imaginable as an arrangement of those elements. Exploration then is the attitude or relationship of the imaginer to the imagined, such as when I "explore" a world imagined by others, and/or per curated prompts, and/or unfolded in my own mind. When designing a TTRPG, it's of practical value to think about the imaginer <> imagined relationship, which I would call explore and connect with immersion. That doesn't mean Edwards wasn't using the word to capture the ideas I'm capturing by [imagine], but rather to say that I think there is something else there that better uses the label. [/QUOTE]
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