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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9208343" data-attributes="member: 29398"><p>In order to codify the interpretation of what's imagined such that everyone agrees (or is forced to agree) we have abstractions in the form of rules; and these abstractions can, in practical terms, only go so far. Here, the abstraction doesn't reach the point of codifying these particular bits of the fiction, and thus something else has to take over if things are to proceed. (I'd guess we're in agreement thus far)</p><p></p><p>And where the disagreements tend to arise is over what method should be used:</p><p></p><p>--- adding more hard rules to the abstraction model to cover both now and if-when a similar situation occurs again</p><p>--- a one-time non-binding ruling or dice roll</p><p>--- a hand-wave</p><p>--- banning or denying the action because it's not covered in the rules</p><p>--- something else e.g. the player has to describe exactly how the character is going about achieving this goal and the GM (or table) decides success-failure based on the detailed description</p><p></p><p>And over how that method is determined in the first place:</p><p></p><p>--- player consensus or vote</p><p>--- hard-line GM ruling or fiat</p><p>--- reference to another game system</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9208343, member: 29398"] In order to codify the interpretation of what's imagined such that everyone agrees (or is forced to agree) we have abstractions in the form of rules; and these abstractions can, in practical terms, only go so far. Here, the abstraction doesn't reach the point of codifying these particular bits of the fiction, and thus something else has to take over if things are to proceed. (I'd guess we're in agreement thus far) And where the disagreements tend to arise is over what method should be used: --- adding more hard rules to the abstraction model to cover both now and if-when a similar situation occurs again --- a one-time non-binding ruling or dice roll --- a hand-wave --- banning or denying the action because it's not covered in the rules --- something else e.g. the player has to describe exactly how the character is going about achieving this goal and the GM (or table) decides success-failure based on the detailed description And over how that method is determined in the first place: --- player consensus or vote --- hard-line GM ruling or fiat --- reference to another game system [/QUOTE]
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