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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Manbearcat" data-source="post: 9209713" data-attributes="member: 6696971"><p>That make sense. Whether or not one should use "say" or "input" or "constraint" is certainly a question.</p><p></p><p>I have been using "say" in the past x number of years because my sense of that choice among the three above is that "say" is a cozy enough medium between the other two. "Input" is too soft/impotent for me and "constraint" often too binding/closed because there is a lot of GM or player or even prior system input that goes into any given moment of "system's say". That is, of course, system-contingent.</p><p></p><p>Put another way, I feel like subbing in "input" or "constraint" will generate more (very much unwanted imo) conversation around word choice/usage will in turn generate (at least for me) an overburdening of my thoughts and paragraphs with caveats and other measures to preempt those rabbit-holey digressions about word choice.</p><p></p><p>Of course I could be wrong about either the word choice or even the premise that you can preempt such digressions (I mean hell...ENWorld has become the most rabbit-holey divergence from TTRPG analysis and onto word/phrase usage possible in the last 6-7 years). Perhaps there is absolutely no stopping the pervasive impulse to litigate essential word usage and deluge every (what otherwise might be an interesting) thread with such (miserable imo) digressions.</p><p></p><p>My choice of usage is only to accomodate/preempt possible analysis-enmurdernating digressions over word choice. Nothing more. I'll use any words that will do that work (taco, goopdeedoop, Shirley...whatever).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9209713, member: 6696971"] That make sense. Whether or not one should use "say" or "input" or "constraint" is certainly a question. I have been using "say" in the past x number of years because my sense of that choice among the three above is that "say" is a cozy enough medium between the other two. "Input" is too soft/impotent for me and "constraint" often too binding/closed because there is a lot of GM or player or even prior system input that goes into any given moment of "system's say". That is, of course, system-contingent. Put another way, I feel like subbing in "input" or "constraint" will generate more (very much unwanted imo) conversation around word choice/usage will in turn generate (at least for me) an overburdening of my thoughts and paragraphs with caveats and other measures to preempt those rabbit-holey digressions about word choice. Of course I could be wrong about either the word choice or even the premise that you can preempt such digressions (I mean hell...ENWorld has become the most rabbit-holey divergence from TTRPG analysis and onto word/phrase usage possible in the last 6-7 years). Perhaps there is absolutely no stopping the pervasive impulse to litigate essential word usage and deluge every (what otherwise might be an interesting) thread with such (miserable imo) digressions. My choice of usage is only to accomodate/preempt possible analysis-enmurdernating digressions over word choice. Nothing more. I'll use any words that will do that work (taco, goopdeedoop, Shirley...whatever). [/QUOTE]
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