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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9209717" data-attributes="member: 42582"><p>[USER=6696971]@Manbearcat[/USER]</p><p></p><p>My experience in ENworld conversations has led me to the view that there is little value in choosing terminology to try and minimise controversy/semantic discussion.</p><p></p><p>I agree that "constraint" has connotations that are not perfect - eg suppose an Event roll tells the Gm to introduce a NPC who tells the PC about something bad that has happened to that PC's mentor, the GM is not only <em>constrained</em> but is also required to perform a particular sort of creative act - namely, to think of something bad that might have happened to the PC's mentor, which this newly-introduced NPC can relate to the PC.</p><p></p><p>The same thing happens in AW: everyone looks at the GM, who therefore has to choose a move, and if the GM chooses to <em>announce future badness</em> not only are they constrained, but they have to make something up and - because they have to <em>misdirect</em> (another constraint) - they have to make something up that follows from the fiction as established so far.</p><p></p><p>In the post you replied to I therefore tried "constrains and generates", and "contributes to the parameters of", what the participant says about the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9209717, member: 42582"] [USER=6696971]@Manbearcat[/USER] My experience in ENworld conversations has led me to the view that there is little value in choosing terminology to try and minimise controversy/semantic discussion. I agree that "constraint" has connotations that are not perfect - eg suppose an Event roll tells the Gm to introduce a NPC who tells the PC about something bad that has happened to that PC's mentor, the GM is not only [I]constrained[/I] but is also required to perform a particular sort of creative act - namely, to think of something bad that might have happened to the PC's mentor, which this newly-introduced NPC can relate to the PC. The same thing happens in AW: everyone looks at the GM, who therefore has to choose a move, and if the GM chooses to [I]announce future badness[/I] not only are they constrained, but they have to make something up and - because they have to [I]misdirect[/I] (another constraint) - they have to make something up that follows from the fiction as established so far. In the post you replied to I therefore tried "constrains and generates", and "contributes to the parameters of", what the participant says about the fiction. [/QUOTE]
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