Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9210662" data-attributes="member: 71699"><p>It's certainly part of what I intended to imply concerning "just so long as one includes the prospect that the superior agreement might have been imperfectly formed" and in a subsequent post "cases we are dealing with readily stray outside our promises." Consider -</p><p></p><p style="margin-left: 20px">During an ordinary shopping expedition in New Pavis a player asks [RQ7] "How much for a bison-hair cloak" and their GM consults a table and says "Three lunars" so the player deducts three lunars from the total on their character sheet and writes there "bison-hair cloak".</p><p></p><p>Why don't they - <em>every time</em> - get into a discussion about the availability and costs of bison-hair cloaks in New Pavis? If they have to agree in <em>every</em> moment, don't they need to have that discussion?</p><p></p><p style="margin-left: 20px">It is Fire season and the group is in Balazar. A player asks about the weather. GM rolls a 7 and says that it is hot, clear, no precipitation.</p><p></p><p>Is it expected that - <em>every time</em> - the group will get into a discussion about whether that is true? That doesn't describe very well play that I have participated in and observed of RuneQuest. But these examples have been chosen to represent what I suppose for most groups is safe ground. The tables in question give clear direction as to what to add to ongoing play. Suppose a player asked a follow-up, like "How hot, exactly?" or "Can I tell if it will rain tomorrow?" Or if due to ongoing conflict GM had earlier described that goods are scarce in New Pavis?</p><p></p><p>You used the word "agreement" and I think that requires more to be said about "our promises". Our promises are not of the form that when asked what the weather is we have agreed to say it is "hot" - i.e. it's not a commitment that a <em>specific </em>detail will be true. Rather it's a promise that we'll follow the rules and where in doing so we roll on a weather table that indicates "hot, clear, no rain", we have agreed up-front to work that "hot, clear, no rain" result into our ongoing game state.</p><p></p><p>[USER=42582]@pemerton[/USER]'s examples I take to test where we "stray outside" our up-front promises, which will often happen because of the open-ended contents of [imagine].</p><p></p><p></p><p>No table result is available here, and it's interesting to ask what kinds of things can the GM say in response to that request? Can they say anything they like?</p><p></p><p>"Sure, but you'll have to sacrifice a finger for each arrow."</p><p>"Sure, but after doing it, it turns out that the arrows mind-control their possessor. I'll roleplay your character now."</p><p>"Sure, but [in the anticipated encounter] it turns out the werewolf is invulnerable to silvered weapons."</p><p></p><p>To my mind, we see good evidence that any moment-to-moment agreements are made within the bounds of prior over-arching agreements. (Assuming the inclusion of agenda and principles in contemporary game texts were not evidence enough!)</p><p></p><p></p><p>No in-the-moment agreement is being made here: we're just applying an up-front agreement to follow the rules within human limitations. "Oh, I forgot the rule says X, we need to retcon that slightly." I can extend the example to have GM ignore that up-front agreement "Nope, too late, I don't care that it's a rule. They get surprise!" That would be a negotiation... it's absence from the example reinforces my point.</p><p></p><p></p><p>This is a good example of what Baker means by "negotiation" - as was the example above. Both should make clear that said "negotiation" is not in conflict with overriding up-front promises. Perhaps it could be better described by a word like "application".</p><p></p><p></p><p>I would just slightly modify this to say that we come to agreements in the moment only to the extent that doubt exists. There are plenty of things we don't come to agreement on. For example</p><p></p><p>GM "Roll a d6"</p><p>Player, rolling "5"</p><p>GM "Nope, I'm calling that a 2"</p><p>Players "Huh?"</p><p></p><p>No one expects moment to moment agreement as to the number plainly visible on a thrown die.... but what if it were cocked? how did we decide to call for that roll in the first place? and what would a 5 (or 2!) be interpreted to mean?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9210662, member: 71699"] It's certainly part of what I intended to imply concerning "just so long as one includes the prospect that the superior agreement might have been imperfectly formed" and in a subsequent post "cases we are dealing with readily stray outside our promises." Consider - [INDENT]During an ordinary shopping expedition in New Pavis a player asks [RQ7] "How much for a bison-hair cloak" and their GM consults a table and says "Three lunars" so the player deducts three lunars from the total on their character sheet and writes there "bison-hair cloak".[/INDENT] Why don't they - [I]every time[/I] - get into a discussion about the availability and costs of bison-hair cloaks in New Pavis? If they have to agree in [I]every[/I] moment, don't they need to have that discussion? [INDENT]It is Fire season and the group is in Balazar. A player asks about the weather. GM rolls a 7 and says that it is hot, clear, no precipitation.[/INDENT] Is it expected that - [I]every time[/I] - the group will get into a discussion about whether that is true? That doesn't describe very well play that I have participated in and observed of RuneQuest. But these examples have been chosen to represent what I suppose for most groups is safe ground. The tables in question give clear direction as to what to add to ongoing play. Suppose a player asked a follow-up, like "How hot, exactly?" or "Can I tell if it will rain tomorrow?" Or if due to ongoing conflict GM had earlier described that goods are scarce in New Pavis? You used the word "agreement" and I think that requires more to be said about "our promises". Our promises are not of the form that when asked what the weather is we have agreed to say it is "hot" - i.e. it's not a commitment that a [I]specific [/I]detail will be true. Rather it's a promise that we'll follow the rules and where in doing so we roll on a weather table that indicates "hot, clear, no rain", we have agreed up-front to work that "hot, clear, no rain" result into our ongoing game state. [USER=42582]@pemerton[/USER]'s examples I take to test where we "stray outside" our up-front promises, which will often happen because of the open-ended contents of [imagine]. No table result is available here, and it's interesting to ask what kinds of things can the GM say in response to that request? Can they say anything they like? "Sure, but you'll have to sacrifice a finger for each arrow." "Sure, but after doing it, it turns out that the arrows mind-control their possessor. I'll roleplay your character now." "Sure, but [in the anticipated encounter] it turns out the werewolf is invulnerable to silvered weapons." To my mind, we see good evidence that any moment-to-moment agreements are made within the bounds of prior over-arching agreements. (Assuming the inclusion of agenda and principles in contemporary game texts were not evidence enough!) No in-the-moment agreement is being made here: we're just applying an up-front agreement to follow the rules within human limitations. "Oh, I forgot the rule says X, we need to retcon that slightly." I can extend the example to have GM ignore that up-front agreement "Nope, too late, I don't care that it's a rule. They get surprise!" That would be a negotiation... it's absence from the example reinforces my point. This is a good example of what Baker means by "negotiation" - as was the example above. Both should make clear that said "negotiation" is not in conflict with overriding up-front promises. Perhaps it could be better described by a word like "application". I would just slightly modify this to say that we come to agreements in the moment only to the extent that doubt exists. There are plenty of things we don't come to agreement on. For example GM "Roll a d6" Player, rolling "5" GM "Nope, I'm calling that a 2" Players "Huh?" No one expects moment to moment agreement as to the number plainly visible on a thrown die.... but what if it were cocked? how did we decide to call for that roll in the first place? and what would a 5 (or 2!) be interpreted to mean? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top