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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9214314" data-attributes="member: 29398"><p>I sympathize.</p><p></p><p>Some of it, however, stems from people taking words or terms, redefining those words/terms to a bespoke-to-them meaning, then using those words with that meaning and expecting the rest of us to go along...which doesn't always work as planned.</p><p></p><p>The "writer's room" piece goes over my head as I'm not even sure what is meant by "writer's room". So, I'll skip that bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On this, however, I'll push back a bit.</p><p></p><p>Mystification of process - by which I mean largely leaving the nut-and-bolt game mechanics and processes to someone else (usually the GM) - can be a godsend as a player, as it frees one's mind up to do nothing other than inhabit the character and imagine what's going on around it, without having to worry about game mechanics and their potential impacts on what you-as-the-character want to (try to) do.</p><p></p><p>To this day, my biggest regret in becoming a DM lo these many years ago was that in getting to see what goes on under the hood I lost all that mystery-of-process that had, up till then, made the game just a little bit magical; because once that stuff is seen/learned it can never be completely unseen/unlearned/forgotten.</p><p></p><p>And I'm not alone in thinking like this. Sometimes when I and other DMs have starting chatting about game mechanics etc. Ithere's been forever-players say words to the effect of "Shut up - we don't want to hear about that stuff!"; and I know just how they feel.</p><p></p><p>Were I a forever-player I think I'd be happier with the opposite: that the illusion remain completely intact so I didn't have to think about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9214314, member: 29398"] I sympathize. Some of it, however, stems from people taking words or terms, redefining those words/terms to a bespoke-to-them meaning, then using those words with that meaning and expecting the rest of us to go along...which doesn't always work as planned. The "writer's room" piece goes over my head as I'm not even sure what is meant by "writer's room". So, I'll skip that bit. :) On this, however, I'll push back a bit. Mystification of process - by which I mean largely leaving the nut-and-bolt game mechanics and processes to someone else (usually the GM) - can be a godsend as a player, as it frees one's mind up to do nothing other than inhabit the character and imagine what's going on around it, without having to worry about game mechanics and their potential impacts on what you-as-the-character want to (try to) do. To this day, my biggest regret in becoming a DM lo these many years ago was that in getting to see what goes on under the hood I lost all that mystery-of-process that had, up till then, made the game just a little bit magical; because once that stuff is seen/learned it can never be completely unseen/unlearned/forgotten. And I'm not alone in thinking like this. Sometimes when I and other DMs have starting chatting about game mechanics etc. Ithere's been forever-players say words to the effect of "Shut up - we don't want to hear about that stuff!"; and I know just how they feel. Were I a forever-player I think I'd be happier with the opposite: that the illusion remain completely intact so I didn't have to think about it. :) [/QUOTE]
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