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RPGing and imagination: a fundamental point
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<blockquote data-quote="hawkeyefan" data-source="post: 9215963" data-attributes="member: 6785785"><p>The confusion is because when I asked if your game was purely “GM says” you replied:</p><p></p><p></p><p>So I don’t really know if the confusion’s entirely on my side. </p><p></p><p></p><p></p><p>Please stop claiming offense at everything. It’s getting old and seems more about you attempting to get opinions that differ from yours as somehow wrong. </p><p></p><p>Also, [USER=7025508]@Crimson Longinus[/USER] didn’t seem to take offense. He claimed that’s how D&D works. </p><p></p><p>Additionally, I’ve played plenty of GM-led games and it’s a perfectly valid way to play. Your insistence that it’s somehow bad so that you can claim offense is actually more offensive because it involves an actual value judgment. GM led play is valid and fun, and there’s nothing wrong with it. </p><p></p><p>Seriously… stop with the offense taking. It’s a crap tactic and you make odd claims as a result. </p><p></p><p></p><p></p><p>What distinction are you making here? I asked if players have more say than what they can have their characters do. So what other way can they have a say? </p><p></p><p></p><p></p><p>I didn’t mention authorial control. There are other ways to have a say. By which I mean there other ways to have input over the content of play beyond action declarations and setting aside authorial control. </p><p></p><p></p><p></p><p>Would you say that these complicated and messy processes are an attempt to reach an agreement? Agreed upon terms, so to speak? </p><p></p><p></p><p></p><p>It can be any or all of those things. Who gets to decide those goals? How? What limits may be in place? How are these decisions made? </p><p></p><p></p><p></p><p>So there’s a lot of consideration by the different participants on exactly how all this work? </p><p></p><p></p><p></p><p>Sounds like each play group kind of figures out what's best for them and then agrees on it, huh? </p><p></p><p></p><p></p><p>Maybe. I feel it’s pretty self explanatory, but I’m not gonna assume I know what you mean. </p><p></p><p></p><p></p><p>What I’m not interested in for this discussion is character decisions. I’m literally talking about playing the game… so the idea of “meta” is pointless.</p><p></p><p></p><p></p><p>So what do you call it when a group of people all work to agree on something?</p><p></p><p>I’ll give you a hint… it rhymes with shmegotiation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9215963, member: 6785785"] The confusion is because when I asked if your game was purely “GM says” you replied: So I don’t really know if the confusion’s entirely on my side. Please stop claiming offense at everything. It’s getting old and seems more about you attempting to get opinions that differ from yours as somehow wrong. Also, [USER=7025508]@Crimson Longinus[/USER] didn’t seem to take offense. He claimed that’s how D&D works. Additionally, I’ve played plenty of GM-led games and it’s a perfectly valid way to play. Your insistence that it’s somehow bad so that you can claim offense is actually more offensive because it involves an actual value judgment. GM led play is valid and fun, and there’s nothing wrong with it. Seriously… stop with the offense taking. It’s a crap tactic and you make odd claims as a result. What distinction are you making here? I asked if players have more say than what they can have their characters do. So what other way can they have a say? I didn’t mention authorial control. There are other ways to have a say. By which I mean there other ways to have input over the content of play beyond action declarations and setting aside authorial control. Would you say that these complicated and messy processes are an attempt to reach an agreement? Agreed upon terms, so to speak? It can be any or all of those things. Who gets to decide those goals? How? What limits may be in place? How are these decisions made? So there’s a lot of consideration by the different participants on exactly how all this work? Sounds like each play group kind of figures out what's best for them and then agrees on it, huh? Maybe. I feel it’s pretty self explanatory, but I’m not gonna assume I know what you mean. What I’m not interested in for this discussion is character decisions. I’m literally talking about playing the game… so the idea of “meta” is pointless. So what do you call it when a group of people all work to agree on something? I’ll give you a hint… it rhymes with shmegotiation. [/QUOTE]
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