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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Crimson Longinus" data-source="post: 9216572" data-attributes="member: 7025508"><p>That has been debated in length, but I already grew bored to that discussion.</p><p></p><p></p><p></p><p>Right. But the thing is that I claim that a campaign can be rather player driven even if players can influence it mainly just via their characters. And how much influence like this can manifest can vary. Sure in almost every game players have control of their characters, but how much they can actually affect the course of the campaign may in practice be limited by various factors. Like in an adventure path the players are in control of their characters, but the direction of the game is still relatively linear so it is not very player driven.</p><p></p><p></p><p>Sure.</p><p></p><p></p><p></p><p>Yes, such discussions can be had, I just would prefer it to be after or before the actual game, if possible, as I'd like to keep the game itself focused on the perspective of the characters.</p><p></p><p></p><p>Sure. And of course whether we incorporate some third party rules content in the game obviously is subject to GM approval.</p><p></p><p></p><p>It is not that I am less likely to listen, but I just prefer playing the game over talking about the game. And we can talk about it with Bill before the game, but obviously in the setting it still is Rolf who needs to make it happen.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9216572, member: 7025508"] That has been debated in length, but I already grew bored to that discussion. Right. But the thing is that I claim that a campaign can be rather player driven even if players can influence it mainly just via their characters. And how much influence like this can manifest can vary. Sure in almost every game players have control of their characters, but how much they can actually affect the course of the campaign may in practice be limited by various factors. Like in an adventure path the players are in control of their characters, but the direction of the game is still relatively linear so it is not very player driven. Sure. Yes, such discussions can be had, I just would prefer it to be after or before the actual game, if possible, as I'd like to keep the game itself focused on the perspective of the characters. Sure. And of course whether we incorporate some third party rules content in the game obviously is subject to GM approval. It is not that I am less likely to listen, but I just prefer playing the game over talking about the game. And we can talk about it with Bill before the game, but obviously in the setting it still is Rolf who needs to make it happen. [/QUOTE]
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