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RPGing and imagination: a fundamental point
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<blockquote data-quote="hawkeyefan" data-source="post: 9216601" data-attributes="member: 6785785"><p>Yes, exactly... that's why I asked the question the way I did. </p><p></p><p>Those differences from group to group... where do they come from? I would think from the negotiation that each group has about how play will go. </p><p></p><p>"We're gonna play PHB only and no evil alignments" or "We're playing Storm King's Thunder... please make characters that are interested in facing the threat of the giants". These are negotiations. </p><p></p><p></p><p></p><p>I'm less concerned with when they happen so much that they do happen. </p><p></p><p></p><p></p><p>All of these sound like examples of negotiation. </p><p></p><p>I'm less interested in the label than the fact that this kind of need for agreement is inherent and ongoing in an RPG. It may not always be obvious... but it's pretty much ubiquitous.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9216601, member: 6785785"] Yes, exactly... that's why I asked the question the way I did. Those differences from group to group... where do they come from? I would think from the negotiation that each group has about how play will go. "We're gonna play PHB only and no evil alignments" or "We're playing Storm King's Thunder... please make characters that are interested in facing the threat of the giants". These are negotiations. I'm less concerned with when they happen so much that they do happen. All of these sound like examples of negotiation. I'm less interested in the label than the fact that this kind of need for agreement is inherent and ongoing in an RPG. It may not always be obvious... but it's pretty much ubiquitous. [/QUOTE]
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