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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9216856" data-attributes="member: 29398"><p>To expand on this a bit:</p><p></p><p>When I see the term "negotiation" my first thought is a meta-discussion, e.g. starting with something like:</p><p></p><p>Player A: "Ms GM, can our next adventure be in the arctic or somewhere cold, as a change of pace?"</p><p>Player B: "Yeah, we've been in the desert for three adventures straight now. Getting to be old hat."</p><p>GM: "Well, that'll take some serious jiggering; I can't tell you the details, but you're by no means finished the desert series yet."</p><p>...</p><p></p><p>And what follows is likely a negotiation at the meta level.</p><p></p><p>As opposed to:</p><p></p><p>Player A (as Jerelle): "I'm getting tired of this hot desert; I'm looking for a ship heading for somewhere cold."</p><p>Player B (as Terrafore): "Good plan! You check the shipping agents, I'll check at the docks. Meet you back here in two hours."</p><p>GM: [???]</p><p></p><p>What the GM says next here is very, very telling.</p><p></p><p>If she simply determines (and maybe roleplays) and narrates the results of these actions there's no negotiation; instead she's simply hitting the curveball her players just threw at her (which, IMO, is just what she should do) and the game rolls on. But if she says something like "No, you're not going north yet!" and shuts that series of actions down there's also no negotiation, but she has just wrenched the conversation from an in-game footing to an out-of-game footing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9216856, member: 29398"] To expand on this a bit: When I see the term "negotiation" my first thought is a meta-discussion, e.g. starting with something like: Player A: "Ms GM, can our next adventure be in the arctic or somewhere cold, as a change of pace?" Player B: "Yeah, we've been in the desert for three adventures straight now. Getting to be old hat." GM: "Well, that'll take some serious jiggering; I can't tell you the details, but you're by no means finished the desert series yet." ... And what follows is likely a negotiation at the meta level. As opposed to: Player A (as Jerelle): "I'm getting tired of this hot desert; I'm looking for a ship heading for somewhere cold." Player B (as Terrafore): "Good plan! You check the shipping agents, I'll check at the docks. Meet you back here in two hours." GM: [???] What the GM says next here is very, very telling. If she simply determines (and maybe roleplays) and narrates the results of these actions there's no negotiation; instead she's simply hitting the curveball her players just threw at her (which, IMO, is just what she should do) and the game rolls on. But if she says something like "No, you're not going north yet!" and shuts that series of actions down there's also no negotiation, but she has just wrenched the conversation from an in-game footing to an out-of-game footing. [/QUOTE]
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