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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="Crimson Longinus" data-source="post: 9217150" data-attributes="member: 7025508"><p>Conflict, competition, same thing. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>But there still really isn't competing concepts of fiction advocated by different people, and then the rules are used to decide whose vision prevails. Or at least that's not how I see it. Once it has been established that uncertainty exists, rules are called upon to resolve it. </p><p></p><p>And even though of course in D&D the GM has the final say on anything, in many cases it would be highly unusual for them not to evoke the rules when a situation where it is customary to do so has been reached. For example players generally expect that the combat is resolved via the combat rules.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9217150, member: 7025508"] Conflict, competition, same thing. 🤷 But there still really isn't competing concepts of fiction advocated by different people, and then the rules are used to decide whose vision prevails. Or at least that's not how I see it. Once it has been established that uncertainty exists, rules are called upon to resolve it. And even though of course in D&D the GM has the final say on anything, in many cases it would be highly unusual for them not to evoke the rules when a situation where it is customary to do so has been reached. For example players generally expect that the combat is resolved via the combat rules. [/QUOTE]
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RPGing and imagination: a fundamental point
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