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RPGing and imagination: a fundamental point
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<blockquote data-quote="Crimson Longinus" data-source="post: 9217513" data-attributes="member: 7025508"><p>For tasks like this where the characters can freely observe the obstacle I offer the DC before the player needs to commit to the roll. It seems reasonable to me that characters in the setting who are usually experienced adventures and routinely climb walls etc would be able to gauge approximately how hard the task is.</p><p></p><p></p><p></p><p></p><p>Unless the DC is based on some other value (like passive perception) I use the standard six step difficulty scale from very easy (DC 5) to nearly impossible (DC 30) with DCs always being five points apart. I think I can mentally reasonably consistently model a six step scale, but a thirty step scale would be too much. And I think I am pretty decent at communicating the difficulty and being consistent, as at times the players have just guessed the correct DC from my description before I had a chance to tell them.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9217513, member: 7025508"] For tasks like this where the characters can freely observe the obstacle I offer the DC before the player needs to commit to the roll. It seems reasonable to me that characters in the setting who are usually experienced adventures and routinely climb walls etc would be able to gauge approximately how hard the task is. Unless the DC is based on some other value (like passive perception) I use the standard six step difficulty scale from very easy (DC 5) to nearly impossible (DC 30) with DCs always being five points apart. I think I can mentally reasonably consistently model a six step scale, but a thirty step scale would be too much. And I think I am pretty decent at communicating the difficulty and being consistent, as at times the players have just guessed the correct DC from my description before I had a chance to tell them. [/QUOTE]
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