Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9218017" data-attributes="member: 6795602"><p>'Conflicting conceptions of the fiction' = 'competing conceptions of the fiction'. IMO at least. But it's not a big deal whatever we label that concept. No matter the name that isn't something that's typically happening in most D&D play.</p><p></p><p></p><p>It's more complex than that. I explain it better below.</p><p></p><p></p><p>Correct.</p><p></p><p></p><p>The rules detail process that the DM should follow - at least in 5e D&D. The rules do not tell the DM to decide how to respond to the player's action declaration. What the rules do say:</p><ol> <li data-xf-list-type="ol">The DM determines if there is uncertainty in the players action.</li> <li data-xf-list-type="ol">If there's no uncertainty then rule accordingly</li> <li data-xf-list-type="ol">If there is uncertainty then ask the player to make a skill check and the DM sets the DC based on things like the established fiction so far, his notes, and then that along with randomization coupled with PC ability, and scenario all factor into resolving whether this should ultimately be success or failure.</li> <li data-xf-list-type="ol">Whether success or failure the DM decides the precise fictional meaning of that and narrates that to player.</li> </ol><p>So I wouldn't fully agree that the DM has to decide how to respond to the player's action declaration because the most important elements of his response are not his to decide. The DM decides initially whether certain/uncertain, then what the DC should be (if applicable), and finally the precise fiction regarding success/failure. And while that might seem like it gives the DM enough say to be able by fiat to craft the fiction however he desires, there are soo many constraints regarding how he makes each of these decisions that I don't think I've ever seen it rise to the 'say whatever he might desire' kind of level.</p><p></p><p></p><p>This sounds like my step 1 above. So I agree here.</p><p></p><p>5e D&D doesn't require the DM to introduce a new possibility - failure/success is always determined before he has to decide upon the precise fiction related to that failure/success (the last step in the process outlined above). Once he decides and states what happens - it's not a possibility anymore.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9218017, member: 6795602"] 'Conflicting conceptions of the fiction' = 'competing conceptions of the fiction'. IMO at least. But it's not a big deal whatever we label that concept. No matter the name that isn't something that's typically happening in most D&D play. It's more complex than that. I explain it better below. Correct. The rules detail process that the DM should follow - at least in 5e D&D. The rules do not tell the DM to decide how to respond to the player's action declaration. What the rules do say: [LIST=1] [*]The DM determines if there is uncertainty in the players action. [*]If there's no uncertainty then rule accordingly [*]If there is uncertainty then ask the player to make a skill check and the DM sets the DC based on things like the established fiction so far, his notes, and then that along with randomization coupled with PC ability, and scenario all factor into resolving whether this should ultimately be success or failure. [*]Whether success or failure the DM decides the precise fictional meaning of that and narrates that to player. [/LIST] So I wouldn't fully agree that the DM has to decide how to respond to the player's action declaration because the most important elements of his response are not his to decide. The DM decides initially whether certain/uncertain, then what the DC should be (if applicable), and finally the precise fiction regarding success/failure. And while that might seem like it gives the DM enough say to be able by fiat to craft the fiction however he desires, there are soo many constraints regarding how he makes each of these decisions that I don't think I've ever seen it rise to the 'say whatever he might desire' kind of level. This sounds like my step 1 above. So I agree here. 5e D&D doesn't require the DM to introduce a new possibility - failure/success is always determined before he has to decide upon the precise fiction related to that failure/success (the last step in the process outlined above). Once he decides and states what happens - it's not a possibility anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top