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RPGing and imagination: a fundamental point
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<blockquote data-quote="clearstream" data-source="post: 9218134" data-attributes="member: 71699"><p>For me any dissent is only around how strongly one reads Baker's thesis.</p><p></p><p>He wrote that</p><p></p><p>But when I examine the <a href="https://www.youtube.com/watch?app=desktop&v=BUL1fIsPGBc" target="_blank">Old School Essentials Dolmenwood</a> actual play (linked is episode 1) I observe that considerable time at the table is spent saying what is true <em>without</em> negotiation. One could exclude such moments from "roleplaying" so that we are "roleplaying" only at moments we are doing a) and b). I think there are numerous obvious problems with that line of reasoning.</p><p></p><p>Baker also wrote that</p><p></p><p>Yet mechanics are <em>also </em>crafted to offer satisfying game play, and they very much <em>can </em>exist for that purpose, or for the purpose of modelling the game world. <em>Some</em> mechanics do indeed exist to ease and constrain social negotiation between players at the table: that's the sole and crucial function of <em>those mechanics.</em></p><p></p><p>I read Baker as describing something of crucial important to roleplaying, but I do not interpret him to be saying that roleplaying is <em>only </em>doing a) and b). Rather he is calling attention to the centrality and criticality of a) and b). In part, I base that on interpreting his three cases for</p><p></p><p>to imply that he is well aware that roleplaying isn't <em>solely </em>negotiation: it does not occur in <em>every</em> moment of play, but only in some moments of play. His first case - "sometimes not much at all" - exemplifies reliance on pre-agreements (making the "right participant", right). There's no in the moment negotiation in that case. I haven't timed it, but I would guess the majority of moments in OSE Dolmenwood to be play of that ilk.</p><p></p><p>One reason I mention Dolmenwood is because I feel like the <em>assumption </em>of negotiation in every moment itself serves an important purpose in some modes of play. The pre-agreement is that the fiction is <em>up for negotiation in every moment</em>... an impactful baselining of norms for play. OSE exemplifies another mode, where pre-agreements are more like those delivering Bakers first case, i.e. that there is an undisputed "right" in play. I count this roleplaying no less than the other.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9218134, member: 71699"] For me any dissent is only around how strongly one reads Baker's thesis. He wrote that But when I examine the [URL='https://www.youtube.com/watch?app=desktop&v=BUL1fIsPGBc']Old School Essentials Dolmenwood[/URL] actual play (linked is episode 1) I observe that considerable time at the table is spent saying what is true [I]without[/I] negotiation. One could exclude such moments from "roleplaying" so that we are "roleplaying" only at moments we are doing a) and b). I think there are numerous obvious problems with that line of reasoning. Baker also wrote that Yet mechanics are [I]also [/I]crafted to offer satisfying game play, and they very much [I]can [/I]exist for that purpose, or for the purpose of modelling the game world. [I]Some[/I] mechanics do indeed exist to ease and constrain social negotiation between players at the table: that's the sole and crucial function of [I]those mechanics.[/I] I read Baker as describing something of crucial important to roleplaying, but I do not interpret him to be saying that roleplaying is [I]only [/I]doing a) and b). Rather he is calling attention to the centrality and criticality of a) and b). In part, I base that on interpreting his three cases for to imply that he is well aware that roleplaying isn't [I]solely [/I]negotiation: it does not occur in [I]every[/I] moment of play, but only in some moments of play. His first case - "sometimes not much at all" - exemplifies reliance on pre-agreements (making the "right participant", right). There's no in the moment negotiation in that case. I haven't timed it, but I would guess the majority of moments in OSE Dolmenwood to be play of that ilk. One reason I mention Dolmenwood is because I feel like the [I]assumption [/I]of negotiation in every moment itself serves an important purpose in some modes of play. The pre-agreement is that the fiction is [I]up for negotiation in every moment[/I]... an impactful baselining of norms for play. OSE exemplifies another mode, where pre-agreements are more like those delivering Bakers first case, i.e. that there is an undisputed "right" in play. I count this roleplaying no less than the other. [/QUOTE]
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