Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9218474" data-attributes="member: 71699"><p>If by easing/constraining one means obviating, then I'm in agreement!</p><p></p><p>Less flippantly, as I commented up thread I believe that norms established up front can obviate negotiation in a preponderance of later moments. A common example is where the right to say what is true is firmly appointed.</p><p></p><p>Conversely, if norms established up front unsettle or dilute the right to say what's true, then negotiation in a preponderance of (if not all) later moments would be a foreseeable (and desirable) outcome.</p><p></p><p>Speculatively, the motives driving what on surface could look like quibbling over semantics are reflective of a fracture in roleplaying culture. For some, it is crucial that what <em>any</em> participant says is a "suggestion" that "might" be true, and which isn't true until <em>everyone</em> else agrees. The contingency of <em>every</em> participant's contribution to the ongoing fiction, and right of others to dissent or propose alternatives at any moment, is firmly asserted. That given, it is indeed the crucial normative function of rules to ease and constrain, or in a sense reassemble, agreement in each moment. And they can be crafted to produce that agreement in surprising and challenging ways.</p><p></p><p>For others, that could all seem unnecessary and unsettling. They're comfortable appointing someone to say what is true and in so doing giving their umbrella consent to that person's entire chain of contributions; which is to say that they've established or assumed that norm. Reproducing consent in the moment becomes less crucial for rules, and I suppose that draws focus to what they can do to model world and craft interesting gameplay.</p><p></p><p>I take Baker's analysis to represent an explosive challenge to prevailing assumptions at the time. "So look, you!" Take notice! What you thought was going on, well that's actually not all that is or could be going on. And in a sense this is right, because as we've discussed before, rules put in place or reshape norms. And the norms here are not self-enforcing, they require your cooperation, which you can - at any moment - withhold. Thus, if I have the rules of Chess - crafted to create an intriguing decision-space - well, I still can just not follow those rules, and what you do when I do that is up to you. If you like, you can accept it. And Baker isn't interested just in things we would go along with, normally, but things we <em>wouldn't </em>go along with, normally.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9218474, member: 71699"] If by easing/constraining one means obviating, then I'm in agreement! Less flippantly, as I commented up thread I believe that norms established up front can obviate negotiation in a preponderance of later moments. A common example is where the right to say what is true is firmly appointed. Conversely, if norms established up front unsettle or dilute the right to say what's true, then negotiation in a preponderance of (if not all) later moments would be a foreseeable (and desirable) outcome. Speculatively, the motives driving what on surface could look like quibbling over semantics are reflective of a fracture in roleplaying culture. For some, it is crucial that what [I]any[/I] participant says is a "suggestion" that "might" be true, and which isn't true until [I]everyone[/I] else agrees. The contingency of [I]every[/I] participant's contribution to the ongoing fiction, and right of others to dissent or propose alternatives at any moment, is firmly asserted. That given, it is indeed the crucial normative function of rules to ease and constrain, or in a sense reassemble, agreement in each moment. And they can be crafted to produce that agreement in surprising and challenging ways. For others, that could all seem unnecessary and unsettling. They're comfortable appointing someone to say what is true and in so doing giving their umbrella consent to that person's entire chain of contributions; which is to say that they've established or assumed that norm. Reproducing consent in the moment becomes less crucial for rules, and I suppose that draws focus to what they can do to model world and craft interesting gameplay. I take Baker's analysis to represent an explosive challenge to prevailing assumptions at the time. "So look, you!" Take notice! What you thought was going on, well that's actually not all that is or could be going on. And in a sense this is right, because as we've discussed before, rules put in place or reshape norms. And the norms here are not self-enforcing, they require your cooperation, which you can - at any moment - withhold. Thus, if I have the rules of Chess - crafted to create an intriguing decision-space - well, I still can just not follow those rules, and what you do when I do that is up to you. If you like, you can accept it. And Baker isn't interested just in things we would go along with, normally, but things we [I]wouldn't [/I]go along with, normally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top