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RPGing and imagination: a fundamental point
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<blockquote data-quote="Manbearcat" data-source="post: 9220500" data-attributes="member: 6696971"><p>I'm running The Between right now for [USER=16586]@Campbell[/USER] , [USER=6785785]@hawkeyefan[/USER] , and another friend. Last week's session saw (obviously amongst other things):</p><p></p><p>* Campbell using his Janus Mask (a thematic resource track in the game which is akin to Resist + Trauma in Blades) to stipulate the death of an NPC offscreen by his PC.</p><p></p><p>* hawkeyefan stipulating a Clue about a Threat on a move he made via a recovery move called The Vulnerable.</p><p></p><p>* Myself framing scenes (a front-door situation with an NPC disenchanted with Hargrave House, the monster-hunter PCs' domain, because it produced a serial killer who slew his brother > whose remains were never found > his still-grieving mother is about to pass without putting her son formally to rest), framing consequences (a "shame mob" assembled in front of Hargrave House after that prior confrontation turned bad), and picking a location off the cuff (Zebediah's Pawnshop) and an NPC (Zebediah) to become a Side Character to further the investigation of another Clue that Campbell discovered in the prior Night Phase.</p><p></p><p></p><p>Any/all of these moments of play, from stipulation/framing to mechanical resolution to compliance with those results, require negotiation whether that negotiation merely comes in the form of individual participants or the collective performing a credibility test for what is framed/stipulated or compliance audit with mechanical resolution. Just because the performed credibility test is (a) operationalized in a rote or autonomic fashion (pick your description) and (b) is passive/silent because the credibility test/compliance audit passes muster doesn't mean it ceases to exist. It just means the participants and the play cohere at a high rate which makes the test/check mostly seamless or unobtrusive.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9220500, member: 6696971"] I'm running The Between right now for [USER=16586]@Campbell[/USER] , [USER=6785785]@hawkeyefan[/USER] , and another friend. Last week's session saw (obviously amongst other things): * Campbell using his Janus Mask (a thematic resource track in the game which is akin to Resist + Trauma in Blades) to stipulate the death of an NPC offscreen by his PC. * hawkeyefan stipulating a Clue about a Threat on a move he made via a recovery move called The Vulnerable. * Myself framing scenes (a front-door situation with an NPC disenchanted with Hargrave House, the monster-hunter PCs' domain, because it produced a serial killer who slew his brother > whose remains were never found > his still-grieving mother is about to pass without putting her son formally to rest), framing consequences (a "shame mob" assembled in front of Hargrave House after that prior confrontation turned bad), and picking a location off the cuff (Zebediah's Pawnshop) and an NPC (Zebediah) to become a Side Character to further the investigation of another Clue that Campbell discovered in the prior Night Phase. Any/all of these moments of play, from stipulation/framing to mechanical resolution to compliance with those results, require negotiation whether that negotiation merely comes in the form of individual participants or the collective performing a credibility test for what is framed/stipulated or compliance audit with mechanical resolution. Just because the performed credibility test is (a) operationalized in a rote or autonomic fashion (pick your description) and (b) is passive/silent because the credibility test/compliance audit passes muster doesn't mean it ceases to exist. It just means the participants and the play cohere at a high rate which makes the test/check mostly seamless or unobtrusive. [/QUOTE]
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