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RPGing and imagination: a fundamental point
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<blockquote data-quote="hawkeyefan" data-source="post: 9220923" data-attributes="member: 6785785"><p>It depends. With 5e, there is so much leeway given to the GM, that I find negotiation common. In this case, the GM decided that despite the wording of the Folk Hero Feature, it didn't really apply. Or it did, but then he had us be discovered anyway. </p><p></p><p>If I had been GM, I would have simply allowed the ability to work as written. </p><p></p><p>Are these different modes of play? Or different results of negotiation? </p><p></p><p></p><p></p><p>Do you really find the following confusing? </p><p></p><p></p><p>How so? What's confusing about this? What parts do you not understand? </p><p></p><p></p><p></p><p>So what? Sure, games work differently, and some involve more active and open negotiation at the table than others. That doesn't mean that they can't also have similarities. That the underlying process of play is similar. We still have plenty of other means to point out the differences. That Baker's description applies to RPGs overall really shouldn't be contentious. It seems more about "Forge icky" than anything else that I can understand. </p><p></p><p>I mean, people tend to get up in arms when it's pointed out that Game A does something better than Game B... and now you're saying we can't even point out when they're the same?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9220923, member: 6785785"] It depends. With 5e, there is so much leeway given to the GM, that I find negotiation common. In this case, the GM decided that despite the wording of the Folk Hero Feature, it didn't really apply. Or it did, but then he had us be discovered anyway. If I had been GM, I would have simply allowed the ability to work as written. Are these different modes of play? Or different results of negotiation? Do you really find the following confusing? How so? What's confusing about this? What parts do you not understand? So what? Sure, games work differently, and some involve more active and open negotiation at the table than others. That doesn't mean that they can't also have similarities. That the underlying process of play is similar. We still have plenty of other means to point out the differences. That Baker's description applies to RPGs overall really shouldn't be contentious. It seems more about "Forge icky" than anything else that I can understand. I mean, people tend to get up in arms when it's pointed out that Game A does something better than Game B... and now you're saying we can't even point out when they're the same? [/QUOTE]
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