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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9221145" data-attributes="member: 29398"><p>So far so good, though with the inevitable not-too-distant-future onset of holographic VTTs this will all come full circle: the action will play out in front of us as we speak it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That flow from you to the other particpants runs through the GM, however, in that one of the roles of the the GM is to represent the resolution mechanics; and often those mechanics are going to have something to say about what you-as-player want to do to the shared fiction.</p><p></p><p>Here, when you say you'll climb the statue and pry out those sweet jewel eyes the game mechanics are probably going to want a brief chat about the climb and almost certainly will have something to say about prying out the jewels. Thus, the imagination flow is (potentially) interrupted.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9221145, member: 29398"] So far so good, though with the inevitable not-too-distant-future onset of holographic VTTs this will all come full circle: the action will play out in front of us as we speak it. :) That flow from you to the other particpants runs through the GM, however, in that one of the roles of the the GM is to represent the resolution mechanics; and often those mechanics are going to have something to say about what you-as-player want to do to the shared fiction. Here, when you say you'll climb the statue and pry out those sweet jewel eyes the game mechanics are probably going to want a brief chat about the climb and almost certainly will have something to say about prying out the jewels. Thus, the imagination flow is (potentially) interrupted. [/QUOTE]
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