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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="bloodtide" data-source="post: 9221356" data-attributes="member: 6684958"><p>The split between the two game Styles is interesting.</p><p></p><p></p><p>On one side, the Classic side, also the side I'm on the DM is the all powerful master of the universe. The game, story, plot and everything else are all roughly 99% all the DM. Of course, the DM is also doing 99% of the work, so it's natural. Sure a player can make a vague suggestion, to be approved by the DM on high. And if the suggestion is approved, then the DM takes it and makes it their own and the player looses all power....other then they can say they make the vague suggestion". The players have some control over their character, but only 1/3 of the character. The player only controls the characters conscious mind. The DM has control over the characters unconscious mind and non conscious mind(feelings, instincts, etc).</p><p></p><p>Any action, no matter how slight, is said with "DM my character is attempting this action" for the DMs approval. Even a simple act goes through the DM. Though many DMs do just handwave simple meaningless fluff actions.</p><p></p><p>As this game style is 100% DM approved the players can take actions outside, beyond, around, next to or just ignoring the game rules. Or in other words: the players can role play actions and have the DM approve or disapprove them.</p><p></p><p></p><p>Then there is the Other Side. On this side the DM does slightly less work, like 98% of everything, the DM is careful to never say that. On this side, the DM willing gives up all their power to make it a game, story, plot and everything by only the players. This DM tosses around all the buzz words like "corroborative storytelling" and "everyone is a player...except for that one player called 'dm' for not reason". </p><p></p><p>In this game the players say what they want, and the DM does it. The players are free to do anything, by the rules, and the DM must accept any and all player actions. </p><p></p><p>As this game style has the DM with no power, player moves must be made within the rules nearly always. Without DM approval, the only thing to "tell" everyone anything are the rules. Or in other words: the players must make game rule actions when they take any action.</p><p></p><p></p><p>Interesting two sides....</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9221356, member: 6684958"] The split between the two game Styles is interesting. On one side, the Classic side, also the side I'm on the DM is the all powerful master of the universe. The game, story, plot and everything else are all roughly 99% all the DM. Of course, the DM is also doing 99% of the work, so it's natural. Sure a player can make a vague suggestion, to be approved by the DM on high. And if the suggestion is approved, then the DM takes it and makes it their own and the player looses all power....other then they can say they make the vague suggestion". The players have some control over their character, but only 1/3 of the character. The player only controls the characters conscious mind. The DM has control over the characters unconscious mind and non conscious mind(feelings, instincts, etc). Any action, no matter how slight, is said with "DM my character is attempting this action" for the DMs approval. Even a simple act goes through the DM. Though many DMs do just handwave simple meaningless fluff actions. As this game style is 100% DM approved the players can take actions outside, beyond, around, next to or just ignoring the game rules. Or in other words: the players can role play actions and have the DM approve or disapprove them. Then there is the Other Side. On this side the DM does slightly less work, like 98% of everything, the DM is careful to never say that. On this side, the DM willing gives up all their power to make it a game, story, plot and everything by only the players. This DM tosses around all the buzz words like "corroborative storytelling" and "everyone is a player...except for that one player called 'dm' for not reason". In this game the players say what they want, and the DM does it. The players are free to do anything, by the rules, and the DM must accept any and all player actions. As this game style has the DM with no power, player moves must be made within the rules nearly always. Without DM approval, the only thing to "tell" everyone anything are the rules. Or in other words: the players must make game rule actions when they take any action. Interesting two sides.... [/QUOTE]
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